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<title>dolphin/Source/Core/VideoCommon/VideoBackendBase.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackendBase: Store video backends as unique_ptr</title>
<updated>2016-02-21T00:07:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-02-16T02:29:24+00:00</published>
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<entry>
<title>D3D12: Initial commit for D3D12 backend implementation.</title>
<updated>2016-02-15T17:48:25+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:40:35+00:00</published>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>Merge VideoBackendHardware into VideoBackend.</title>
<updated>2016-01-12T22:18:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T08:35:24+00:00</published>
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And rename it to VideoBackendBase because of conflicts within the backends itself.
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And rename it to VideoBackendBase because of conflicts within the backends itself.
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<entry>
<title>VideoBackendBase: Remove check for XP.</title>
<updated>2015-09-18T19:10:44+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T19:10:44+00:00</published>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Remove an old GLES define that I missed.</title>
<updated>2015-01-23T20:30:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-01-23T20:30:23+00:00</published>
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<entry>
<title>Migrate global init stuff into UICommon.</title>
<updated>2014-10-06T00:47:37+00:00</updated>
<author>
<name>Augustin Cavalier</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2014-10-04T19:12:15+00:00</published>
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This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
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This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
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</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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