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<title>dolphin/Source/Core/VideoCommon/VideoBackendBase.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Remove an old GLES define that I missed.</title>
<updated>2015-01-23T20:30:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-01-23T20:30:23+00:00</published>
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<entry>
<title>Migrate global init stuff into UICommon.</title>
<updated>2014-10-06T00:47:37+00:00</updated>
<author>
<name>Augustin Cavalier</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2014-10-04T19:12:15+00:00</published>
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This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
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This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
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</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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</entry>
<entry>
<title>Fix more header sorting issues in VideoCommon/ (now check-includes clean).</title>
<updated>2014-02-20T00:01:10+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-19T01:27:20+00:00</published>
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</entry>
<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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</entry>
<entry>
<title>Turn loops into range-based form</title>
<updated>2014-02-13T08:05:50+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-02-12T15:00:34+00:00</published>
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and some things suggested by cppcheck and compiler warnings.
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and some things suggested by cppcheck and compiler warnings.
</pre>
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</entry>
<entry>
<title>Merge of GL-AutoChoose.</title>
<updated>2014-01-18T04:11:59+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2014-01-18T04:11:59+00:00</published>
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<id>839df31347cd1331c5426c2eae549371d7ae160f</id>
<content type='text'>
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
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This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
</pre>
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</content>
</entry>
<entry>
<title>Change the default GFX backend from D3D11 to OGL.</title>
<updated>2014-01-14T20:57:32+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-01-14T20:57:32+00:00</published>
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<id>a561c436fcd39327f5b47fb701de65db218a3f12</id>
<content type='text'>
Rationale and discussion:
    https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
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Rationale and discussion:
    https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
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