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<title>dolphin/Source/Core/VideoCommon/VideoCommon.vcxproj, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>merge relevant changes from  bc61dbdf58a8 in otu0001-desync-fix clone</title>
<updated>2012-10-23T06:10:49+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-10-23T05:52:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5133ac551b60ae0bfa635e2b2abc161efb823479'/>
<id>5133ac551b60ae0bfa635e2b2abc161efb823479</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Implement a simple benchmarking mode which logs FPS to a file</title>
<updated>2012-10-04T03:41:02+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@lse.epita.fr</email>
</author>
<published>2012-10-04T03:41:02+00:00</published>
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<id>8cefcaa94cd02c3bd6d735b620c1e7797597c204</id>
<content type='text'>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
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<pre>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
</pre>
</div>
</content>
</entry>
<entry>
<title>remove scons files from VS projects</title>
<updated>2012-03-18T13:41:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-18T13:41:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c5d746f3d87f70beb803218fc42f0c4859544b64'/>
<id>c5d746f3d87f70beb803218fc42f0c4859544b64</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>vs2010: Disable LTCG for realz</title>
<updated>2011-09-05T16:43:23+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-09-05T16:43:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=95517a9741175f15124dc11e132620a23bec7a19'/>
<id>95517a9741175f15124dc11e132620a23bec7a19</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Enabled OpenMP support in the Windows 32bit builds.</title>
<updated>2011-03-19T04:06:46+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2011-03-19T04:06:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8b2eddf3f3b61c4b15436703952ac0a8d9632242'/>
<id>8b2eddf3f3b61c4b15436703952ac0a8d9632242</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.</title>
<updated>2011-03-04T22:48:54+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-03-04T22:48:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c569b33829e77ab9a568198152e5eabe32fdcb8d'/>
<id>c569b33829e77ab9a568198152e5eabe32fdcb8d</id>
<content type='text'>
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>revert r7212 (express users must modify a single line, instead)</title>
<updated>2011-02-21T15:17:41+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-02-21T15:17:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6e4923399eb08d497574475e074b0fd18c4bcad3'/>
<id>6e4923399eb08d497574475e074b0fd18c4bcad3</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).</title>
<updated>2011-02-20T18:08:20+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-02-20T18:08:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=62cb8ebe46b5d42f4f2acf7873a23a927062dbdb'/>
<id>62cb8ebe46b5d42f4f2acf7873a23a927062dbdb</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>vs2010:</title>
<updated>2011-02-08T04:03:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-02-08T04:03:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a34b81cc01feca9fbec02bc765853f5c583cb9ad'/>
<id>a34b81cc01feca9fbec02bc765853f5c583cb9ad</id>
<content type='text'>
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Split shader code generation for lighting into a separate file.</title>
<updated>2011-02-05T23:57:12+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-02-05T23:57:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=35edf1b2368afcfc55f597c1e207fcd84c035a05'/>
<id>35edf1b2368afcfc55f597c1e207fcd84c035a05</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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