<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/VideoCommon.vcxproj, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move VideoBackendBase from Common to VideoCommon</title>
<updated>2013-08-14T21:16:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-08-11T14:30:19+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Finishing touches.</title>
<updated>2013-06-28T15:43:53+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-06-28T15:43:53+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge 'master' into shader-uids-awesome.</title>
<updated>2013-06-17T10:05:47+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-06-17T10:05:47+00:00</published>
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<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
</content>
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Windows Compiling?</title>
<updated>2013-06-12T08:14:13+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-06-12T08:14:13+00:00</published>
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<pre>
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</div>
</content>
</entry>
<entry>
<title>Add ShaderGenCommon to vcproj file list.</title>
<updated>2013-04-10T10:55:42+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-04-10T10:55:42+00:00</published>
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</entry>
<entry>
<title>Merge branch 'master' into perfqueries.</title>
<updated>2013-03-01T00:07:34+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-03-01T00:07:34+00:00</published>
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<id>7682ed22c6d584bd276c1049c9b5068b1610da61</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
</content>
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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<pre>
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</entry>
<entry>
<title>merge relevant changes from  bc61dbdf58a8 in otu0001-desync-fix clone</title>
<updated>2012-10-23T06:10:49+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-10-23T05:52:50+00:00</published>
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</entry>
<entry>
<title>Implement a simple benchmarking mode which logs FPS to a file</title>
<updated>2012-10-04T03:41:02+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@lse.epita.fr</email>
</author>
<published>2012-10-04T03:41:02+00:00</published>
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<id>8cefcaa94cd02c3bd6d735b620c1e7797597c204</id>
<content type='text'>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
</content>
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<pre>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
</pre>
</div>
</content>
</entry>
<entry>
<title>Windows build fix.</title>
<updated>2012-08-26T18:26:10+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-06-19T21:05:39+00:00</published>
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<pre>
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</entry>
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