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<title>dolphin/Source/Core/VideoCommon/VideoCommon.vcxproj, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends: Do not use Anisotropy on Point filtered textures.</title>
<updated>2016-03-24T02:43:29+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-03-24T02:23:56+00:00</published>
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The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
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<pre>
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
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</entry>
<entry>
<title>Use ffmpeg for Windows Video Dumping instead of VFW</title>
<updated>2016-01-07T23:37:58+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-01-02T18:07:08+00:00</published>
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</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
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Also gets rid of global headers
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Also gets rid of global headers
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</content>
</entry>
<entry>
<title>[windows] Update projects to vs2015.</title>
<updated>2015-09-03T11:23:01+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-16T23:42:36+00:00</published>
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</entry>
<entry>
<title>VideoCommon: use a new async event system for efb access</title>
<updated>2015-02-22T07:41:15+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-01-31T10:38:23+00:00</published>
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<entry>
<title>Revert "Merge pull request #1903 from RisingFog/libav"</title>
<updated>2015-01-26T01:35:29+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2015-01-26T01:35:29+00:00</published>
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<id>1e809d9c11079be3ed8985dae42f36595767dcb5</id>
<content type='text'>
This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing
changes made to 3274df71588640b4648628e513cc59d6bdbdae26.
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This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing
changes made to 3274df71588640b4648628e513cc59d6bdbdae26.
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</content>
</entry>
<entry>
<title>Use ffmpeg for Windows Video Dumping instead of VFW</title>
<updated>2015-01-22T00:47:45+00:00</updated>
<author>
<name>Fog</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2015-01-17T18:47:07+00:00</published>
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<entry>
<title>xxhash: Add cmake + VS files</title>
<updated>2015-01-21T06:35:34+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-01-20T21:43:26+00:00</published>
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<content type='text'>
Based on riking's PR.
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Based on riking's PR.
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</entry>
<entry>
<title>VertexLoader: add new JIT</title>
<updated>2015-01-18T12:29:34+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-01-15T00:46:23+00:00</published>
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<entry>
<title>VideoCommon: split VertexLoaderBase from VertexLoader</title>
<updated>2014-12-21T13:12:43+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-12-13T00:51:14+00:00</published>
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