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<title>dolphin/Source/Core/VideoCommon/VideoConfig.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "Merge pull request #3578 from Armada651/forced-slow-depth"</title>
<updated>2016-02-28T23:55:51+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-02-28T23:55:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6d1628eda4b78bfee7eefec1b632953f52a785f5'/>
<id>6d1628eda4b78bfee7eefec1b632953f52a785f5</id>
<content type='text'>
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing
changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
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<pre>
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing
changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
</pre>
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</content>
</entry>
<entry>
<title>VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.</title>
<updated>2016-02-08T11:26:55+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-01-27T15:13:41+00:00</published>
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<id>9805f709132decd152b4e4ed7034f7a83578450c</id>
<content type='text'>
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
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<pre>
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3464 from Armada651/stereo-warnings</title>
<updated>2016-01-06T23:35:14+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-01-06T23:35:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=22555312de778f88b2514ebdd944fb87d60299c1'/>
<id>22555312de778f88b2514ebdd944fb87d60299c1</id>
<content type='text'>
VideoConfig: Don't give warnings for per-game stereoscopy parameters.</content>
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<pre>
VideoConfig: Don't give warnings for per-game stereoscopy parameters.</pre>
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</entry>
<entry>
<title>VideoConfig: Don't give warnings for per-game stereoscopy parameters.</title>
<updated>2016-01-06T21:21:12+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-24T14:48:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1e111421e9e5c024d79d2566e43525b791953d7c'/>
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</pre>
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</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=efbe5bc4b651d1f7f726bb064255e0e2562f7490'/>
<id>efbe5bc4b651d1f7f726bb064255e0e2562f7490</id>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
</pre>
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</content>
</entry>
<entry>
<title>Throttler: Rename "framelimiter" to "emulation speed".</title>
<updated>2016-01-05T22:39:05+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-15T23:10:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3ff4ec275ae931dfc946cdb09825efa7b9e60d18'/>
<id>3ff4ec275ae931dfc946cdb09825efa7b9e60d18</id>
<content type='text'>
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
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<pre>
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #3381 from Armada651/revert-3076</title>
<updated>2015-12-28T09:18:32+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-28T09:18:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aabcd441d9a9fa98565a6aaf82cf56b64b53767d'/>
<id>aabcd441d9a9fa98565a6aaf82cf56b64b53767d</id>
<content type='text'>
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</content>
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Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</pre>
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</content>
</entry>
<entry>
<title>Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."</title>
<updated>2015-12-24T05:25:22+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-12-24T05:25:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0216879d3eeca4b4aeeaf1f54f97e271f33115c9'/>
<id>0216879d3eeca4b4aeeaf1f54f97e271f33115c9</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</title>
<updated>2015-12-22T23:35:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-22T23:35:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8bda12bcfdb20324cd5a764ea814b176b36a4687'/>
<id>8bda12bcfdb20324cd5a764ea814b176b36a4687</id>
<content type='text'>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</content>
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<pre>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Fix stereoscopy preset settings.</title>
<updated>2015-12-22T22:24:05+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-22T22:24:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7b4c4bfc5e544af6d04331b7f82e94eab9dd184d'/>
<id>7b4c4bfc5e544af6d04331b7f82e94eab9dd184d</id>
<content type='text'>
PR #3076 looks to be pretty poor quality and should be reverted.</content>
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PR #3076 looks to be pretty poor quality and should be reverted.</pre>
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</entry>
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