<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/VideoConfig.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>analytics: Report OpenGL's adapter name too.</title>
<updated>2016-06-20T11:54:44+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-06-20T11:54:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d197f489b9f95e6216174c8942f8bf0a1b8c5522'/>
<id>d197f489b9f95e6216174c8942f8bf0a1b8c5522</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Merge pull request #3578 from Armada651/forced-slow-depth"</title>
<updated>2016-02-28T23:55:51+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-02-28T23:55:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6d1628eda4b78bfee7eefec1b632953f52a785f5'/>
<id>6d1628eda4b78bfee7eefec1b632953f52a785f5</id>
<content type='text'>
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing
changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing
changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.</title>
<updated>2016-02-08T11:26:55+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-01-27T15:13:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9805f709132decd152b4e4ed7034f7a83578450c'/>
<id>9805f709132decd152b4e4ed7034f7a83578450c</id>
<content type='text'>
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=efbe5bc4b651d1f7f726bb064255e0e2562f7490'/>
<id>efbe5bc4b651d1f7f726bb064255e0e2562f7490</id>
<content type='text'>
Now we require lots of empty functions, but this removes by far more duplicated code.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Now we require lots of empty functions, but this removes by far more duplicated code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</title>
<updated>2015-12-22T23:35:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-22T23:35:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8bda12bcfdb20324cd5a764ea814b176b36a4687'/>
<id>8bda12bcfdb20324cd5a764ea814b176b36a4687</id>
<content type='text'>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3332 from degasus/master</title>
<updated>2015-12-18T12:37:10+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-12-18T12:37:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ebe3c49c5f65d4da1762bb51071044c94fd92c18'/>
<id>ebe3c49c5f65d4da1762bb51071044c94fd92c18</id>
<content type='text'>
MSAA: Store samples in ini files.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
MSAA: Store samples in ini files.</pre>
</div>
</content>
</entry>
<entry>
<title>MSAA: Store samples in ini files.</title>
<updated>2015-12-15T08:41:01+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-12T12:00:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e26d9f7c35b0a84e6ae7181e0a6b9bf7568dea7b'/>
<id>e26d9f7c35b0a84e6ae7181e0a6b9bf7568dea7b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Change convergence setting to percentage value.</title>
<updated>2015-12-13T21:58:16+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-09-10T20:14:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ee657c04fed7d7f14331d7918b0afcfcb1ff858e'/>
<id>ee657c04fed7d7f14331d7918b0afcfcb1ff858e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove the "Show EFB Copy Regions" debug option.</title>
<updated>2015-11-05T05:15:46+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-11-05T05:15:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=51c984dde396d2612c6832df863f898af176d4c6'/>
<id>51c984dde396d2612c6832df863f898af176d4c6</id>
<content type='text'>
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.

And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.

Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.

And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.

Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3076 from void-ghost/stereo3d_presets</title>
<updated>2015-10-04T01:10:23+00:00</updated>
<author>
<name>shuffle2</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-10-04T01:10:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=81414b4fa2edadf0b2a2bb0bd4df61dd59165eec'/>
<id>81414b4fa2edadf0b2a2bb0bd4df61dd59165eec</id>
<content type='text'>
Stereo3d presets</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Stereo3d presets</pre>
</div>
</content>
</entry>
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