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<title>dolphin/Source/Core/VideoCommon/VideoConfig.h, branch release-prep-2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #14607 from elyashue/internal-resolution-display</title>
<updated>2026-05-25T19:17:29+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
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<published>2026-05-25T19:17:29+00:00</published>
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VideoCommon: Added option for showcasing internal resolution</content>
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VideoCommon: Added option for showcasing internal resolution</pre>
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<title>Merge pull request #14506 from adamscott/crop-that-screen</title>
<updated>2026-05-23T18:53:31+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2026-05-23T18:53:31+00:00</published>
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Add screen crop feature</content>
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Add screen crop feature</pre>
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<entry>
<title>VideoConfig: Rename StereoMode::TAB to StereoMode::TopAndBottom</title>
<updated>2026-04-24T18:19:11+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2026-04-23T19:22:43+00:00</published>
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<title>VideoConfig: Rename StereoMode::SBS to StereoMode::SideBySide</title>
<updated>2026-04-23T19:32:26+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2026-04-23T19:09:54+00:00</published>
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<entry>
<title>VideoCommon: Added an option to showcase internal resolution, EFB width x height as screen overlay. Option to turn it on is a checkbox in screen on the OSD settings, in debug. This supports enhancements.</title>
<updated>2026-04-19T21:19:21+00:00</updated>
<author>
<name>Elyas Hue</name>
<email>elyas.hue@telecom-paris.fr</email>
</author>
<published>2026-04-14T08:07:16+00:00</published>
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<entry>
<title>Add screen crop feature</title>
<updated>2026-04-18T17:08:41+00:00</updated>
<author>
<name>Adam Scott</name>
<email>ascott.ca@gmail.com</email>
</author>
<published>2026-03-24T18:18:15+00:00</published>
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<title>VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)</title>
<updated>2026-02-13T12:57:43+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-02-09T18:08:53+00:00</published>
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Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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<entry>
<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-01-17T18:02:37+00:00</published>
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<entry>
<title>Improved stereoscopic 3D settings</title>
<updated>2025-11-12T09:29:03+00:00</updated>
<author>
<name>AndrewGDX</name>
<email>andrewgdx@gmail.com</email>
</author>
<published>2025-11-10T12:03:38+00:00</published>
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<entry>
<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
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Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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