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<title>dolphin/Source/Core/VideoCommon/VideoState.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</entry>
<entry>
<title>VideoState: Simplify dummy wrapper.</title>
<updated>2016-01-12T22:28:26+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T21:46:44+00:00</published>
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<entry>
<title>Fifo: Create a "Fifo" namespace.</title>
<updated>2016-01-12T22:28:26+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T21:44:58+00:00</published>
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<entry>
<title>VideoCommon: VertexManager -&gt; VertexManagerBase</title>
<updated>2015-11-02T10:53:54+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:54:41+00:00</published>
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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</content>
</entry>
<entry>
<title>ChunkFile: Provide additional helpers for C-style arrays</title>
<updated>2015-09-30T23:45:46+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-29T16:35:30+00:00</published>
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>VideoCommon: Add a separate constants buffer for the geometry shader.</title>
<updated>2014-12-14T20:23:13+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:23:13+00:00</published>
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</entry>
<entry>
<title>Get buildbot to compile.</title>
<updated>2014-10-10T11:28:15+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-17T01:04:37+00:00</published>
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<entry>
<title>Reimplement Bounding Box calculation using the software renderer.</title>
<updated>2014-10-10T11:27:06+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-14T16:52:51+00:00</published>
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