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<title>dolphin/Source/Core/VideoCommon/XFMemory.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: drop unused XF enumerators</title>
<updated>2025-07-30T18:56:30+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-07-28T00:49:54+00:00</published>
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We handle all six registers (scale/offset * xyz) via the viewport name.
Keeping around unused enumerators only for the z component is confusing.
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We handle all six registers (scale/offset * xyz) via the viewport name.
Keeping around unused enumerators only for the z component is confusing.
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<entry>
<title>VideoCommon: Add class for quickly transforming and culling vertices on the CPU</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-11T01:30:49+00:00</published>
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<entry>
<title>VideoCommon: Treat invalid normal count as NormalTangentBinormal</title>
<updated>2022-10-25T05:36:43+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2022-10-25T05:36:43+00:00</published>
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See https://bugs.dolphin-emu.org/issues/13070.
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See https://bugs.dolphin-emu.org/issues/13070.
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</entry>
<entry>
<title>Rename CP and XF normal component count enums and update their descriptions</title>
<updated>2022-05-18T21:43:14+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-05-17T18:54:24+00:00</published>
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<entry>
<title>XFMemory: Rename hostinfo to invtxspec</title>
<updated>2022-05-18T21:43:14+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-05-17T18:27:49+00:00</published>
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<entry>
<title>Fix ambiguous uses of format_to</title>
<updated>2022-01-13T19:11:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-13T06:52:21+00:00</published>
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At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available).  We want the latter.
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At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available).  We want the latter.
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</entry>
<entry>
<title>Make all fmt::formatter constructors constexpr</title>
<updated>2022-01-13T19:11:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-13T01:28:17+00:00</published>
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<entry>
<title>Make all custom fmt::formatter's format functions const</title>
<updated>2022-01-13T19:11:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-13T01:16:29+00:00</published>
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fmt 8.0.0 requires this.
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fmt 8.0.0 requires this.
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<entry>
<title>Remove DataReader from LoadXFReg</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-05-07T00:22:31+00:00</published>
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<entry>
<title>Refactor OpcodeDecoding and FIFO analyzer to use callbacks</title>
<updated>2021-12-18T23:21:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-23T03:57:56+00:00</published>
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