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<title>dolphin/Source/Core/VideoCommon, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p</title>
<updated>2012-12-24T20:29:24+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-24T20:27:53+00:00</published>
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This reverts commit 4d868705fd312adda1649aebe65c6f82adb21c04.
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This reverts commit 4d868705fd312adda1649aebe65c6f82adb21c04.
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<entry>
<title>VertexShaderGen: Fix a shader compilation error.</title>
<updated>2012-12-24T18:50:16+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-24T18:49:14+00:00</published>
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<entry>
<title>TextureCacheBase: Fix a potential bug when using custom textures.</title>
<updated>2012-12-24T18:50:16+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-19T15:55:44+00:00</published>
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<entry>
<title>revert last commit, add CheckInvalidState to VideoBackend</title>
<updated>2012-12-23T12:32:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-23T12:32:23+00:00</published>
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<entry>
<title>do only invalid hashes instead of all textures on loading</title>
<updated>2012-12-22T16:30:13+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-22T16:30:13+00:00</published>
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
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<entry>
<title>add invalid flag for BPStructs (fix issue 5790)</title>
<updated>2012-12-21T20:04:53+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-21T20:04:53+00:00</published>
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this flag will be set on loading a state and checked before every rendering.
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this flag will be set on loading a state and checked before every rendering.
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<entry>
<title>TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.</title>
<updated>2012-12-17T18:36:31+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-17T18:31:52+00:00</published>
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That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
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That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
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</entry>
<entry>
<title>PixelShaderGen: Drop some useless and potentially buggy code.</title>
<updated>2012-12-10T15:13:22+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-10T15:13:22+00:00</published>
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Thanks to glennrics for noticing.
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Thanks to glennrics for noticing.
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<entry>
<title>OSX build fix for the unordered_map/hash_map issue.</title>
<updated>2012-12-10T14:40:27+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T14:40:27+00:00</published>
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<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
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