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<title>dolphin/Source/Core, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Ship vcomp100.dll with Dolphin</title>
<updated>2013-09-22T14:00:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-21T16:06:29+00:00</published>
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<id>323ecdb7728f1fa2d013d8ca2aa9b2bb04170de0</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)</title>
<updated>2013-09-22T14:00:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-21T05:27:45+00:00</published>
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<pre>
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</entry>
<entry>
<title>Use the new Dolphin icon</title>
<updated>2013-09-22T14:00:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-14T18:48:23+00:00</published>
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<pre>
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</entry>
<entry>
<title>Don't require running Dolphin in the directory that contain Languages/ on Windows</title>
<updated>2013-09-21T19:17:47+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-21T18:20:38+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Pull in translations from Transifex.</title>
<updated>2013-09-21T16:24:33+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2013-09-21T16:24:33+00:00</published>
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<id>d321aa7e7a6a202b400868ec04266eedbfed088e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Stop dolphin from loading help.png</title>
<updated>2013-09-21T04:34:50+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-21T03:19:43+00:00</published>
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<id>1fb373f4395d99728c7ea1d36775fd5c532824cd</id>
<content type='text'>
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
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It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix copying Sys/Wii to User/Wii on startup.</title>
<updated>2013-09-21T04:34:19+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-09-21T04:34:19+00:00</published>
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<id>d2c3222fcc2f4b44f01e115d4a373bbb26d6e016</id>
<content type='text'>
Fixes issue 6621.
</content>
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Fixes issue 6621.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix stack misalignment issues.</title>
<updated>2013-09-20T20:46:48+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-20T01:10:32+00:00</published>
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<id>d334a9bc23a7641143937042658f64fc9c1b7a92</id>
<content type='text'>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</content>
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<pre>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</pre>
</div>
</content>
</entry>
<entry>
<title>if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.</title>
<updated>2013-09-20T19:08:58+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2013-09-19T19:06:30+00:00</published>
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<id>95aac4ff6841b6557e3d74fd161bc7e96ce2b61e</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.</title>
<updated>2013-09-20T18:50:27+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-09-20T18:50:27+00:00</published>
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<id>86d70cee152f6ce01696f8439cf874e32a8662a1</id>
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<pre>
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</entry>
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