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<title>dolphin/Source/DSPTool, branch 2506</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GDBStub: Signal Breakpoint Changes To Host</title>
<updated>2024-11-15T23:12:11+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-11-15T22:55:00+00:00</published>
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<pre>
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<entry>
<title>Host: Rename `JitCacheInvalidation`</title>
<updated>2024-10-24T06:43:24+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-24T02:30:22+00:00</published>
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There are two hard problems in computer science...
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There are two hard problems in computer science...
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</entry>
<entry>
<title>DolphinQt: JIT Widget Refresh</title>
<updated>2024-10-19T09:30:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-16T04:52:40+00:00</published>
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<id>9afd09598cc81eabd3fcfe296c25ace2a71aca26</id>
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Fulfilling a certain six-year-old todo.
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Fulfilling a certain six-year-old todo.
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</entry>
<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
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<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</pre>
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</content>
</entry>
<entry>
<title>Use GNUInstallDirs for installation paths</title>
<updated>2023-01-30T15:44:44+00:00</updated>
<author>
<name>Dan Church</name>
<email>amphetamachine@gmail.com</email>
</author>
<published>2022-10-11T18:44:04+00:00</published>
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<pre>
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<entry>
<title>DSPTool: Generate an alignment specifier</title>
<updated>2023-01-23T23:30:49+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-01-23T23:30:49+00:00</published>
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alignas is a C++ keyword since C++11, and can be used in C with a header too (although I don't know the details).
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alignas is a C++ keyword since C++11, and can be used in C with a header too (although I don't know the details).
</pre>
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</content>
</entry>
<entry>
<title>Remove most uses of StringFromFormat in favor of fmt</title>
<updated>2022-10-12T23:50:47+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-10-12T02:21:51+00:00</published>
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<pre>
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<entry>
<title>Merge pull request #10933 from shuffle2/vs</title>
<updated>2022-08-22T13:19:13+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-08-22T13:19:13+00:00</published>
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<id>8b7e6f18637e35187759d055d2bc0a282552d70f</id>
<content type='text'>
msbuild: fix overbuilding of externals and lessen rebuild likelyhood</content>
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msbuild: fix overbuilding of externals and lessen rebuild likelyhood</pre>
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</entry>
<entry>
<title>Add Discord presence ioctlv to /dev/dolphin</title>
<updated>2022-08-06T06:32:29+00:00</updated>
<author>
<name>InvoxiPlayGames</name>
<email>webmaster@invoxiplaygames.uk</email>
</author>
<published>2022-08-03T04:46:11+00:00</published>
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