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<title>dolphin/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Put Plugins/ in Core/, rename to VideoBackends</title>
<updated>2013-10-07T14:37:01+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-09-11T03:12:54+00:00</published>
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</entry>
<entry>
<title>Fix my DX11 texture-related failure..</title>
<updated>2013-02-20T20:18:21+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T20:18:21+00:00</published>
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Fixes issue 6026. (probably)
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Fixes issue 6026. (probably)
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<entry>
<title>Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.</title>
<updated>2013-02-20T11:42:22+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T11:37:01+00:00</published>
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<content type='text'>
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
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All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
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</entry>
<entry>
<title>Don't load level 0 twice for 1-level textures in DX11.</title>
<updated>2013-02-20T04:39:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T04:39:28+00:00</published>
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<entry>
<title>[cleanup] TextureCache: Kill the autogen_mipmap parameter</title>
<updated>2012-10-20T19:07:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-08-10T11:13:51+00:00</published>
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<entry>
<title>TextureCache: Properly assign texture hashes when EFB to RAM is used without caching.</title>
<updated>2012-06-20T16:18:21+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-06-20T14:43:13+00:00</published>
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Fixes issue 5472.
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Fixes issue 5472.
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<entry>
<title>TextureCacheBase: Support dumping individual mipmaps.</title>
<updated>2012-05-13T15:41:04+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-12T11:50:03+00:00</published>
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<entry>
<title>TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"</title>
<updated>2012-01-31T18:52:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2012-01-29T19:24:23+00:00</published>
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