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<title>dolphin/Source/Plugins/Plugin_VideoDX11/Src, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Put Plugins/ in Core/, rename to VideoBackends</title>
<updated>2013-10-07T14:37:01+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-09-11T03:12:54+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Shader generators: Remove any references to D3D9 and cleanup the affected code.</title>
<updated>2013-10-06T11:30:56+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T16:07:21+00:00</published>
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<pre>
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</entry>
<entry>
<title>Rename the Direct3D11 backend to Direct3D. The new short name is D3D.</title>
<updated>2013-10-06T11:28:45+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T15:48:48+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.</title>
<updated>2013-09-29T03:38:25+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-23T06:39:14+00:00</published>
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<id>f57ff0a5698ee1d4bf946e27eaf28c611e5a4b70</id>
<content type='text'>
The local ini is not revision-specific because it would require renaming
everything.  Meh.
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The local ini is not revision-specific because it would require renaming
everything.  Meh.
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</entry>
<entry>
<title>Merge branch 'fix-field-ordering'</title>
<updated>2013-09-24T01:47:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-24T01:47:20+00:00</published>
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<id>0696fc93b2df07f42f32df6545822bad095189bc</id>
<content type='text'>
Fixes 6387
Closes 6635
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Fixes 6387
Closes 6635
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</entry>
<entry>
<title>D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.</title>
<updated>2013-09-23T22:21:59+00:00</updated>
<author>
<name>TheCow</name>
<email>limburgerite@gmail.com</email>
</author>
<published>2012-12-26T15:02:03+00:00</published>
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</entry>
<entry>
<title>Remove all refrences of field ordering from video backends.</title>
<updated>2013-09-23T06:29:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-23T06:29:31+00:00</published>
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<content type='text'>
They were unused.
</content>
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They were unused.
</pre>
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</content>
</entry>
<entry>
<title>Fixed issues with feild ordering.</title>
<updated>2013-09-23T04:31:27+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-23T04:31:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4d3c41c8a2cbfe61ae4208f69e7debda3aa8bf5e'/>
<id>4d3c41c8a2cbfe61ae4208f69e7debda3aa8bf5e</id>
<content type='text'>
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
</content>
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<pre>
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.</title>
<updated>2013-09-22T11:15:57+00:00</updated>
<author>
<name>TheCow</name>
<email>limburgerite@gmail.com</email>
</author>
<published>2013-09-22T03:34:58+00:00</published>
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<pre>
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</entry>
<entry>
<title>D3D11: Fix various MSAA related issues.</title>
<updated>2013-09-22T00:52:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T00:51:08+00:00</published>
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<id>f9b0b0471b36b9a270ff9bed8371a0cd0b6265ec</id>
<content type='text'>
How did any of this ever work? &gt;_&gt;
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<pre>
How did any of this ever work? &gt;_&gt;
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</content>
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