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<title>dolphin/Source/Plugins/Plugin_VideoDX11, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.</title>
<updated>2013-09-22T11:15:57+00:00</updated>
<author>
<name>TheCow</name>
<email>limburgerite@gmail.com</email>
</author>
<published>2013-09-22T03:34:58+00:00</published>
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<id>eb2e3cff7e9666fd96fbd7c1cde180d56292926e</id>
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<pre>
</pre>
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</entry>
<entry>
<title>D3D11: Fix various MSAA related issues.</title>
<updated>2013-09-22T00:52:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T00:51:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f9b0b0471b36b9a270ff9bed8371a0cd0b6265ec'/>
<id>f9b0b0471b36b9a270ff9bed8371a0cd0b6265ec</id>
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How did any of this ever work? &gt;_&gt;
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How did any of this ever work? &gt;_&gt;
</pre>
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</content>
</entry>
<entry>
<title>Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11.</title>
<updated>2013-09-16T10:31:47+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-09-16T10:31:21+00:00</published>
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<id>afdac224cb7735e09060f4479e20883a42af1c83</id>
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<pre>
</pre>
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</entry>
<entry>
<title>D3D11: Fix screenshot aspect ratio.</title>
<updated>2013-09-16T10:13:58+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-16T10:13:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b5f904438707fcc4d77f5ca3ed5ef6fdc96edff'/>
<id>1b5f904438707fcc4d77f5ca3ed5ef6fdc96edff</id>
<content type='text'>
Fixes issue 6527.
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Fixes issue 6527.
</pre>
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</content>
</entry>
<entry>
<title>Overlay local gameinis over global gameinis instead of copying.</title>
<updated>2013-09-14T15:46:41+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-07T21:02:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=501eafb4075e4b335807824753385835f1954bac'/>
<id>501eafb4075e4b335807824753385835f1954bac</id>
<content type='text'>
Huge megacommit because a lot of things needed to be modified to make this
possible.
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<pre>
Huge megacommit because a lot of things needed to be modified to make this
possible.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.</title>
<updated>2013-09-12T00:19:36+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-09-12T00:19:36+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add an OSD message when taking screenshots in D3D9/D3D11</title>
<updated>2013-08-23T23:41:17+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-08-23T23:41:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=367d6dfd6569ccd7f1788768bb6e593df2dd4c5d'/>
<id>367d6dfd6569ccd7f1788768bb6e593df2dd4c5d</id>
<content type='text'>
Fixes issue 6486.
</content>
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Fixes issue 6486.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3DBase: Fall back to creating a normal context when debug fails</title>
<updated>2013-08-15T14:19:14+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-08-15T14:19:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=863fb9f95b5fd17fd4ce9425931dc56c8417ac63'/>
<id>863fb9f95b5fd17fd4ce9425931dc56c8417ac63</id>
<content type='text'>
This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
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<pre>
This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "D3DBase: Don't pass the DEBUG flag when creating a device"</title>
<updated>2013-08-15T14:07:52+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-08-15T14:07:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=605e3e8f653d1d37070992ff634133afaea4224f'/>
<id>605e3e8f653d1d37070992ff634133afaea4224f</id>
<content type='text'>
This reverts commit 0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a.
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<pre>
This reverts commit 0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a.
</pre>
</div>
</content>
</entry>
<entry>
<title>D3DBase: Don't pass the DEBUG flag when creating a device</title>
<updated>2013-08-14T22:04:44+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-08-14T22:04:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a'/>
<id>0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a</id>
<content type='text'>
In order for this flag to not fail, you either need a Windows 8 machine
or upgrade to the paid version of Visual Studio 2012. Not gonna happen.
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<pre>
In order for this flag to not fail, you either need a Windows 8 machine
or upgrade to the paid version of Visual Studio 2012. Not gonna happen.
</pre>
</div>
</content>
</entry>
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