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<title>dolphin/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.h, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.</title>
<updated>2013-04-07T21:11:29+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-07T21:11:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=195336021f7890cc4a308b4437bd0f3e083cfc0a'/>
<id>195336021f7890cc4a308b4437bd0f3e083cfc0a</id>
<content type='text'>
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
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<pre>
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."</title>
<updated>2013-01-16T20:46:11+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-01-16T20:46:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ef3bd9c778a786ec439950f65c863d64ccf98b6'/>
<id>0ef3bd9c778a786ec439950f65c863d64ccf98b6</id>
<content type='text'>
Turns out I was wrong in my previous commit. My bad.

This reverts commit 87431666639c7036ea0f5b0d499df639cefb3d51.
</content>
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<pre>
Turns out I was wrong in my previous commit. My bad.

This reverts commit 87431666639c7036ea0f5b0d499df639cefb3d51.
</pre>
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</content>
</entry>
<entry>
<title>Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).</title>
<updated>2013-01-16T14:42:51+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-01-16T14:42:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=87431666639c7036ea0f5b0d499df639cefb3d51'/>
<id>87431666639c7036ea0f5b0d499df639cefb3d51</id>
<content type='text'>
This also gets rid of some more typecasts in some cases.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This also gets rid of some more typecasts in some cases.
</pre>
</div>
</content>
</entry>
<entry>
<title>Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.</title>
<updated>2011-01-29T20:16:51+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2011-01-29T20:16:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7f97ce79bbf11dfa9d28f8844c7567566aa9c7d4'/>
<id>7f97ce79bbf11dfa9d28f8844c7567566aa9c7d4</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.</title>
<updated>2011-01-02T23:13:29+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-01-02T23:13:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ecf92f5c3c31ae6c1541469c338a5ad5a81acf73'/>
<id>ecf92f5c3c31ae6c1541469c338a5ad5a81acf73</id>
<content type='text'>
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement pixel data reinterpretation on EFB format change.</title>
<updated>2010-12-27T21:56:20+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-12-27T21:56:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a271bb81820b9e37942aa3d17dcfc10e467e008e'/>
<id>a271bb81820b9e37942aa3d17dcfc10e467e008e</id>
<content type='text'>
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
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<pre>
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Second Experimental commit: </title>
<updated>2010-12-27T03:18:01+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-12-27T03:18:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c2283ad6c04f8785013604d56bd2cf491e89f556'/>
<id>c2283ad6c04f8785013604d56bd2cf491e89f556</id>
<content type='text'>
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Merged some FramebufferManager code into VideoCommon.</title>
<updated>2010-11-14T23:31:53+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-11-14T23:31:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0da42fcca7fb51966794608d51ee7cbb3bc7913b'/>
<id>0da42fcca7fb51966794608d51ee7cbb3bc7913b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
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