<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)</title>
<updated>2013-08-15T18:40:57+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:40:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1de39a4a6e6b5ef3ec55bd717d4ba02c02ff8d29'/>
<id>1de39a4a6e6b5ef3ec55bd717d4ba02c02ff8d29</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>re indentation to follow emulators code rules in some files I'm modifying</title>
<updated>2013-08-15T18:16:32+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:16:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08a6b8920b41737820f684582508ff8818c8a68c'/>
<id>08a6b8920b41737820f684582508ff8818c8a68c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>fix for 4x super sampling AA.</title>
<updated>2013-08-11T15:26:20+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-11T15:26:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a1d8d8ce872f52dd7032590429fb880dbf846c9e'/>
<id>a1d8d8ce872f52dd7032590429fb880dbf846c9e</id>
<content type='text'>
make the distance of the samples from the center smaller to minimize errors.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
make the distance of the samples from the center smaller to minimize errors.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge 'master' into shader-uids-awesome.</title>
<updated>2013-06-17T10:05:47+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-06-17T10:05:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ca22872daed7c384db350b2987b21ea92299a9e8'/>
<id>ca22872daed7c384db350b2987b21ea92299a9e8</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>Build fix: Android NDK doesn't support any locale switching.</title>
<updated>2013-06-16T12:51:38+00:00</updated>
<author>
<name>Armada</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2013-06-16T12:34:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9594cac42c7612977e1ef4c8493e52037f15abf9'/>
<id>9594cac42c7612977e1ef4c8493e52037f15abf9</id>
<content type='text'>
Also, Mac OS X doesn't support DX9.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also, Mac OS X doesn't support DX9.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.</title>
<updated>2013-06-16T10:33:13+00:00</updated>
<author>
<name>Armada</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2013-06-15T11:21:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fc7099a9057ee962ea4fd43bf049396d86065cf0'/>
<id>fc7099a9057ee962ea4fd43bf049396d86065cf0</id>
<content type='text'>
This commit fixes a rare race condition when generating shaders because setlocale is global.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit fixes a rare race condition when generating shaders because setlocale is global.
</pre>
</div>
</content>
</entry>
<entry>
<title>Polish shader uid checking.</title>
<updated>2013-04-29T19:00:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-04-29T19:00:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=02afec507622d2fcf705f9147de21f081f77aaa5'/>
<id>02afec507622d2fcf705f9147de21f081f77aaa5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge 'master' into shader-uids-awesome.</title>
<updated>2013-04-25T12:05:54+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-04-25T12:01:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5e6b712651dc042b06ce59bcfb4becda5ee15022'/>
<id>5e6b712651dc042b06ce59bcfb4becda5ee15022</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
</feed>
