<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.</title>
<updated>2011-05-12T02:14:45+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-05-12T02:14:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80247835020092c598fcee519f77e7d581b4d146'/>
<id>80247835020092c598fcee519f77e7d581b4d146</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.</title>
<updated>2011-02-26T23:41:02+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-02-26T23:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f0c5cc76a998b59ddb1dd720354db366b5e15e9b'/>
<id>f0c5cc76a998b59ddb1dd720354db366b5e15e9b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))</title>
<updated>2011-01-07T19:23:57+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-01-07T19:23:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f869281301a9b638f4fdf1ab3f4168f12909be2c'/>
<id>f869281301a9b638f4fdf1ab3f4168f12909be2c</id>
<content type='text'>
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config</title>
<updated>2011-01-06T02:24:03+00:00</updated>
<author>
<name>nitsuja-</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-01-06T02:24:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4f45b422a2ecf18fc45d2d60ac3afa5bae993c1b'/>
<id>4f45b422a2ecf18fc45d2d60ac3afa5bae993c1b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.</title>
<updated>2011-01-02T23:13:29+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-01-02T23:13:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ecf92f5c3c31ae6c1541469c338a5ad5a81acf73'/>
<id>ecf92f5c3c31ae6c1541469c338a5ad5a81acf73</id>
<content type='text'>
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.</title>
<updated>2010-12-19T20:59:23+00:00</updated>
<author>
<name>nitsuja-</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2010-12-19T20:59:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=98fe8437ae7f6028a42a963ceadbeb74a74b25b0'/>
<id>98fe8437ae7f6028a42a963ceadbeb74a74b25b0</id>
<content type='text'>
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.</title>
<updated>2010-12-10T15:54:14+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-12-10T15:54:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7473a0cf9813cd8db2169b332d9dd7ceeb395d90'/>
<id>7473a0cf9813cd8db2169b332d9dd7ceeb395d90</id>
<content type='text'>
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Merged the D3D9 debugger into VideoCommon/VideoUICommon:</title>
<updated>2010-12-05T14:15:36+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-12-05T14:15:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7854bd71098fe556ddc9839ad08d27fab7ecba33'/>
<id>7854bd71098fe556ddc9839ad08d27fab7ecba33</id>
<content type='text'>
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>DX9 debugger improvements:</title>
<updated>2010-11-29T16:16:48+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-11-29T16:16:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8d123adf6403510a7ab7e63f62e85117ef6b4eea'/>
<id>8d123adf6403510a7ab7e63f62e85117ef6b4eea</id>
<content type='text'>
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P</title>
<updated>2010-11-24T19:13:19+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-11-24T19:13:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=76b9e975d51284b80fe035096d7dc8ef9735b494'/>
<id>76b9e975d51284b80fe035096d7dc8ef9735b494</id>
<content type='text'>
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
