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<title>dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove D3D9 related files.</title>
<updated>2013-10-06T11:28:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-09-08T18:50:32+00:00</published>
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<id>0d4df39e1f9d6031f24e45c5e6918a482a31f046</id>
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
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</entry>
<entry>
<title>Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)</title>
<updated>2013-08-15T18:40:57+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:40:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>some fixes for point rendering</title>
<updated>2013-08-15T18:14:48+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:14:48+00:00</published>
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</entry>
<entry>
<title>Merge 'master' into shader-uids-awesome.</title>
<updated>2013-06-17T10:05:47+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-06-17T10:05:47+00:00</published>
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<id>ca22872daed7c384db350b2987b21ea92299a9e8</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
</pre>
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</content>
</entry>
<entry>
<title>add new statistics for gpu buffer streaming</title>
<updated>2013-05-23T19:07:01+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-05-23T19:07:01+00:00</published>
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</pre>
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</entry>
<entry>
<title>Merge 'master' into shader-uids-awesome.</title>
<updated>2013-04-25T12:05:54+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-04-25T12:01:07+00:00</published>
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<id>5e6b712651dc042b06ce59bcfb4becda5ee15022</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
</pre>
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</content>
</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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</pre>
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</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>Adds support for PE performance metrics in the D3D9 backend</title>
<updated>2013-04-03T22:53:48+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-04-03T22:53:48+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix some typos and correct some capitalizations in the log messages.</title>
<updated>2013-03-31T23:13:30+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-03-31T23:10:21+00:00</published>
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<id>f432d6038e353f98cbe0fa522bd9d6034027246e</id>
<content type='text'>
Makes the logging look more orderly and less spammy when spitting out things.
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Makes the logging look more orderly and less spammy when spitting out things.
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</content>
</entry>
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