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<title>dolphin/Source/Plugins/Plugin_VideoDX9/Src/main.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Overlay local gameinis over global gameinis instead of copying.</title>
<updated>2013-09-14T15:46:41+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-07T21:02:49+00:00</published>
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Huge megacommit because a lot of things needed to be modified to make this
possible.
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Huge megacommit because a lot of things needed to be modified to make this
possible.
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</entry>
<entry>
<title>Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)</title>
<updated>2013-08-15T18:40:57+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:40:57+00:00</published>
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<entry>
<title>re indentation to follow emulators code rules in some files I'm modifying</title>
<updated>2013-08-15T18:16:32+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-15T18:16:32+00:00</published>
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</entry>
<entry>
<title>small correction, we cannot use dual source blending if separate alpha function is not supported</title>
<updated>2013-08-13T20:31:50+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-13T20:31:50+00:00</published>
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<entry>
<title>Add the ability to force Dual Source Blending in the configuration file.</title>
<updated>2013-08-11T21:48:31+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-11T21:48:31+00:00</published>
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<id>f4000b6b42acb508bd2c80ec9f5cf10da2355994</id>
<content type='text'>
this way everyone can check if their hardware support this feature in dx9
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this way everyone can check if their hardware support this feature in dx9
</pre>
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</content>
</entry>
<entry>
<title>Mark the Direct3D9 backend deprecated.</title>
<updated>2013-08-11T14:55:13+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2013-08-11T14:55:13+00:00</published>
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<id>3066d8471ec53019fb95b4d1ad457a3957ece923</id>
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sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will  try to fix as many issues as i can.
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sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will  try to fix as many issues as i can.
</pre>
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</content>
</entry>
<entry>
<title>Implement zcomploc on OpenGL4.2+</title>
<updated>2013-07-22T10:02:16+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-22T10:02:16+00:00</published>
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<entry>
<title>Clear the texture cache when a new dol is loaded via ES_LAUNCH.  Fixes the black screen in The House of the Dead 2.</title>
<updated>2013-05-01T13:51:43+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-05-01T13:51:43+00:00</published>
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<id>8bcd9a74c8f1c844dadd5b11f22dfaa659848f71</id>
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Abbreviated some of the information in the window titlebar.
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Abbreviated some of the information in the window titlebar.
</pre>
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
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</content>
</entry>
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