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<title>dolphin/Source/Plugins/Plugin_VideoDX9, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fixes swprintf_s issues hopefully.</title>
<updated>2012-12-23T07:25:11+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2012-12-23T07:25:11+00:00</published>
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Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
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Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
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</entry>
<entry>
<title>Apply same force to float fix as has already been done for DX11.</title>
<updated>2012-12-23T07:01:58+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2012-12-23T07:01:58+00:00</published>
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</entry>
<entry>
<title>Fix some warnings.</title>
<updated>2012-12-07T01:25:07+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-12-07T01:25:07+00:00</published>
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<entry>
<title>Merge branch 'efb_scaling_fixes'.</title>
<updated>2012-11-19T12:18:57+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-11-19T12:16:21+00:00</published>
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<entry>
<title>Remove Renderer::xScale and Renderer::yScale.</title>
<updated>2012-11-16T13:29:09+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-09-28T22:19:28+00:00</published>
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<entry>
<title>Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().</title>
<updated>2012-11-16T13:25:49+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-09-28T22:04:55+00:00</published>
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<entry>
<title>Add option for author name for movies. Also, minor cleanup for previous options i've added.</title>
<updated>2012-11-14T21:23:20+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-11-14T21:21:54+00:00</published>
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<entry>
<title>movie cleanup</title>
<updated>2012-11-13T01:40:11+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-11-12T16:39:33+00:00</published>
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<entry>
<title>Add an on screen lag counter.</title>
<updated>2012-11-11T22:57:06+00:00</updated>
<author>
<name>rog</name>
<email>rdragoon@optonline.net</email>
</author>
<published>2012-11-11T22:57:06+00:00</published>
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<entry>
<title>Some code cleaning for my last commit.</title>
<updated>2012-10-22T22:37:26+00:00</updated>
<author>
<name>rodolfoosvaldobogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2012-10-22T22:37:26+00:00</published>
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the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
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the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
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