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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h, branch 2.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Moving more things out of GL into VideoCommon...</title>
<updated>2009-09-03T20:37:35+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-09-03T20:37:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=baede3a7f3f8f5d6048da82c59c81c9bbd03a8ed'/>
<id>baede3a7f3f8f5d6048da82c59c81c9bbd03a8ed</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Correct addrRangesOverlap. May fix stuttering in many games.</title>
<updated>2009-07-29T01:06:49+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-29T01:06:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3448956f1f5b11a8ef0ea501e1993adfa1832459'/>
<id>3448956f1f5b11a8ef0ea501e1993adfa1832459</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)</title>
<updated>2009-07-28T21:32:10+00:00</updated>
<author>
<name>XTra.KrazzY</name>
<email>XTra.KrazzY@gmail.com</email>
</author>
<published>2009-07-28T21:32:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c86d2e5129fc0ecffa647db457aa99d13230ea29'/>
<id>c86d2e5129fc0ecffa647db457aa99d13230ea29</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.</title>
<updated>2009-07-16T09:06:16+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-16T09:06:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a48e1481041c11c06aa09a2b0c0cb111945f9eb7'/>
<id>a48e1481041c11c06aa09a2b0c0cb111945f9eb7</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.</title>
<updated>2009-07-15T00:51:24+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-15T00:51:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f338d5c44c5f4b7f1dc063f98b0405f2a9d7959d'/>
<id>f338d5c44c5f4b7f1dc063f98b0405f2a9d7959d</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.</title>
<updated>2009-07-11T02:34:16+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-11T02:34:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dc7d9ab9981e5b722e6bb7a0e1631e867dd79e1e'/>
<id>dc7d9ab9981e5b722e6bb7a0e1631e867dd79e1e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests</title>
<updated>2009-07-06T02:10:26+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2009-07-06T02:10:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a41c1b2d0a9fab51f8a75ccdb7dba0890f766820'/>
<id>a41c1b2d0a9fab51f8a75ccdb7dba0890f766820</id>
<content type='text'>
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.</title>
<updated>2009-06-29T07:30:48+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-06-29T07:30:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c2e0225aa39a0e98a65f5ebbd600cd9f2aa05e9c'/>
<id>c2e0225aa39a0e98a65f5ebbd600cd9f2aa05e9c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.</title>
<updated>2009-06-28T23:35:08+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-06-28T23:35:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=07a767691d411a7c2a31340628adda8c92e1204d'/>
<id>07a767691d411a7c2a31340628adda8c92e1204d</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
