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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>ogl: disable revision 737df2a68cd5 for desktop ogl</title>
<updated>2013-09-03T15:36:55+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-09-03T15:36:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0255e1391244f70fc7b0a81dc133638f2cab745a'/>
<id>0255e1391244f70fc7b0a81dc133638f2cab745a</id>
<content type='text'>
texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
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texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
</pre>
</div>
</content>
</entry>
<entry>
<title>ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo</title>
<updated>2013-08-20T13:11:03+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-08-20T13:11:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=64bd6a44d47da03a13ee351948d6b1401ffa91b0'/>
<id>64bd6a44d47da03a13ee351948d6b1401ffa91b0</id>
<content type='text'>
It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
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<pre>
It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
</pre>
</div>
</content>
</entry>
<entry>
<title>implement emulate efb format changes on ogl backend</title>
<updated>2013-07-22T13:41:10+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-22T13:41:10+00:00</published>
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<id>c6ae08fc39e3184fe585fa38248d74d2e8b6fc1f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.</title>
<updated>2013-07-13T22:24:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-07-13T22:24:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=737df2a68cd5c5cdfa1e73cede0dbf85bde01abc'/>
<id>737df2a68cd5c5cdfa1e73cede0dbf85bde01abc</id>
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<pre>
</pre>
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
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</pre>
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</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>use renderbuf fo xfb</title>
<updated>2013-01-16T00:37:00+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-01-16T00:37:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=681272d65dfd28167e034a089b62f0a1bc858bb6'/>
<id>681272d65dfd28167e034a089b62f0a1bc858bb6</id>
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</pre>
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</entry>
<entry>
<title>Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.</title>
<updated>2011-01-29T20:16:51+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2011-01-29T20:16:51+00:00</published>
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<id>7f97ce79bbf11dfa9d28f8844c7567566aa9c7d4</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Second Experimental commit: </title>
<updated>2010-12-27T03:18:01+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-12-27T03:18:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c2283ad6c04f8785013604d56bd2cf491e89f556'/>
<id>c2283ad6c04f8785013604d56bd2cf491e89f556</id>
<content type='text'>
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Merged some FramebufferManager code into VideoCommon.</title>
<updated>2010-11-14T23:31:53+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-11-14T23:31:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0da42fcca7fb51966794608d51ee7cbb3bc7913b'/>
<id>0da42fcca7fb51966794608d51ee7cbb3bc7913b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
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