<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp, branch nJoy</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Make wxgl mandatory on OS X.</title>
<updated>2010-06-03T01:24:26+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-03T01:24:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=52c912a59ed7fdfa82aaa33316ef19060eeece90'/>
<id>52c912a59ed7fdfa82aaa33316ef19060eeece90</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GL: Relax multisampling constraints on visual</title>
<updated>2010-06-01T21:05:00+00:00</updated>
<author>
<name>pierre</name>
<email>pierre@pirsoft.de</email>
</author>
<published>2010-06-01T21:05:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=714af087bfed09cff991334a56df363ce364f8c3'/>
<id>714af087bfed09cff991334a56df363ce364f8c3</id>
<content type='text'>
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB&gt;=1 and GLX_SAMPLES_ARB&gt;=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB&gt;=1 and GLX_SAMPLES_ARB&gt;=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added a catch-all OpenGL visual.  This allows the VideoSoftware plug-in to run under VirtualBox.</title>
<updated>2010-05-16T07:37:22+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2010-05-16T07:37:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=869f5e64c733a53cb8671232287a09bfafcbb1c6'/>
<id>869f5e64c733a53cb8671232287a09bfafcbb1c6</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code.  This removes redundancy of code that was in several places through the various video plugins.  Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog.  I am sure that will meet some resistance.</title>
<updated>2010-04-22T04:28:34+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-22T04:28:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=140332c02ea905de29de1870c384174dda41303b'/>
<id>140332c02ea905de29de1870c384174dda41303b</id>
<content type='text'>
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Logical reorderring of the GUI boot sequence.  Also a little clean up in the OpenGL plugin.</title>
<updated>2010-04-17T03:17:36+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-17T03:17:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0a12b9d9f5c200d190be596a00d4c48044f92df0'/>
<id>0a12b9d9f5c200d190be596a00d4c48044f92df0</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar</title>
<updated>2010-04-12T02:35:59+00:00</updated>
<author>
<name>Sonicadvance1</name>
<email>sonicadvance1@gmail.com</email>
</author>
<published>2010-04-12T02:35:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5cb916e9d14d0c7287f7e8e679719c359916e2a2'/>
<id>5cb916e9d14d0c7287f7e8e679719c359916e2a2</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5341 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5341 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Big restructuring of how the video plugin works.  In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled.  Input is largely restructured for the video plugin.  It is now handled by the host.  Keys for pausing and changing fullscreen are configurable.  More will probably be later.  This is probably classified as highly experimental.</title>
<updated>2010-04-12T01:33:10+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-12T01:33:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=33a64d5db02df586483ad67974dedd2c2f6031d3'/>
<id>33a64d5db02df586483ad67974dedd2c2f6031d3</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Build fix for windows</title>
<updated>2010-04-02T00:11:08+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-02T00:11:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=748c49239517cfbb73daaddaa8b83e2ba1173312'/>
<id>748c49239517cfbb73daaddaa8b83e2ba1173312</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5266 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5266 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix state saving and loading in linux.  Apparently that is why the OpenGL_MakeCurent was in the video plugin DoState.</title>
<updated>2010-04-01T23:13:26+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-01T23:13:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f6c8fd691a4041819c6afc86ec3c27b895399b01'/>
<id>f6c8fd691a4041819c6afc86ec3c27b895399b01</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5265 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5265 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.</title>
<updated>2010-03-28T23:51:32+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-03-28T23:51:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=49d568488ca9052d3275009e4ab6db716184bd59'/>
<id>49d568488ca9052d3275009e4ab6db716184bd59</id>
<content type='text'>
the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5249 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5249 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
