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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Overlay the user Shaders/ over the shared one to avoid copying files</title>
<updated>2013-09-14T04:08:30+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-12T00:40:17+00:00</published>
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</entry>
<entry>
<title>Fix some typos and correct some capitalizations in the log messages.</title>
<updated>2013-03-31T23:13:30+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-03-31T23:10:21+00:00</published>
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Makes the logging look more orderly and less spammy when spitting out things.
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Makes the logging look more orderly and less spammy when spitting out things.
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<entry>
<title>fix wrapping in postprocessing</title>
<updated>2013-03-08T08:36:28+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-08T08:36:28+00:00</published>
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<entry>
<title>mesa doesn't like 0x0 fbo</title>
<updated>2013-03-07T20:30:11+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-07T20:30:11+00:00</published>
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<entry>
<title>fix "some" pp shaders ...</title>
<updated>2013-03-07T18:51:57+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-07T18:51:57+00:00</published>
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<entry>
<title>add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)</title>
<updated>2013-03-07T16:35:27+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-07T16:35:27+00:00</published>
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<entry>
<title>reimplement postprocessing and fix one shader as example</title>
<updated>2013-03-07T16:00:11+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-07T16:00:11+00:00</published>
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<entry>
<title>merge Vertex and PixelShaderCache into ProgramShaderCache</title>
<updated>2013-02-13T12:12:19+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T12:12:19+00:00</published>
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this is the first step, uniform handling is still missing
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this is the first step, uniform handling is still missing
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