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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>More warnings: mark/avert truncating conversions from float.</title>
<updated>2013-09-02T02:59:35+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-08-30T04:43:21+00:00</published>
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<entry>
<title>Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.</title>
<updated>2013-07-13T22:24:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-07-13T22:24:23+00:00</published>
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<entry>
<title>Fix a bunch of random typos in comments and logging.</title>
<updated>2013-04-19T13:21:45+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-19T13:21:45+00:00</published>
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Also update the comment headers for two functions in GCMemcard.cpp.
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Also update the comment headers for two functions in GCMemcard.cpp.
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</entry>
<entry>
<title>ogl: support glsl120</title>
<updated>2013-04-08T12:50:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T12:50:58+00:00</published>
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<entry>
<title>merge glsl headers into one place</title>
<updated>2013-02-13T20:34:48+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T20:34:48+00:00</published>
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<entry>
<title>merge Vertex and PixelShaderCache into ProgramShaderCache</title>
<updated>2013-02-13T12:12:19+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T12:12:19+00:00</published>
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this is the first step, uniform handling is still missing
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this is the first step, uniform handling is still missing
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<entry>
<title>don't stream in rasterfont</title>
<updated>2013-01-31T10:30:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-01-31T10:30:44+00:00</published>
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<id>01d8c21e1ddeab162ba0f350ab159c51ace78f11</id>
<content type='text'>
mapping blocks on nvidia workstation, so use glBufferData
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mapping blocks on nvidia workstation, so use glBufferData
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<entry>
<title>glsl: remove usage of old texture2D* function</title>
<updated>2013-01-19T10:07:06+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-01-19T10:07:06+00:00</published>
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