<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.</title>
<updated>2013-07-13T22:24:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-07-13T22:24:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=737df2a68cd5c5cdfa1e73cede0dbf85bde01abc'/>
<id>737df2a68cd5c5cdfa1e73cede0dbf85bde01abc</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</content>
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>ogl: remove GL_TRIANGLE_FAN on utils rendering</title>
<updated>2013-04-11T14:27:32+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-11T14:27:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=addd3926d91d3759391fe87b9a8430de758b258e'/>
<id>addd3926d91d3759391fe87b9a8430de758b258e</id>
<content type='text'>
wtf have I done? fans aren't supported well on hardware
</content>
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<pre>
wtf have I done? fans aren't supported well on hardware
</pre>
</div>
</content>
</entry>
<entry>
<title>ogl: support glsl120</title>
<updated>2013-04-08T12:50:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T12:50:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4c40e70b8af839f84d7d9b8306116cabf3965cdb'/>
<id>4c40e70b8af839f84d7d9b8306116cabf3965cdb</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ogl: one framebuffer per efb2tex texture</title>
<updated>2013-04-08T12:36:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T12:36:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3897e1959e0b983728d10df5bb78d288529c2daf'/>
<id>3897e1959e0b983728d10df5bb78d288529c2daf</id>
<content type='text'>
suggestion from nvidia/valve. let's see if it helps
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<pre>
suggestion from nvidia/valve. let's see if it helps
</pre>
</div>
</content>
</entry>
<entry>
<title>remove some ogl error</title>
<updated>2013-03-17T11:46:30+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-17T11:46:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f480697b9b60e6e929f4667c027d260827cf6990'/>
<id>f480697b9b60e6e929f4667c027d260827cf6990</id>
<content type='text'>
but it doesn't resolve any issue
</content>
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<pre>
but it doesn't resolve any issue
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'master' into GLSL-master</title>
<updated>2013-03-06T14:59:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-06T14:59:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a1c5e90083fa3b895936b16eb17f1184e55f29de'/>
<id>a1c5e90083fa3b895936b16eb17f1184e55f29de</id>
<content type='text'>
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.</title>
<updated>2013-02-20T11:42:22+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T11:37:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6e6d8af6ddaddeeaf89be2f8b6920b913488f0c6'/>
<id>6e6d8af6ddaddeeaf89be2f8b6920b913488f0c6</id>
<content type='text'>
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.</title>
<updated>2013-02-20T03:18:53+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T00:22:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2647a12162f100acbf89dfaf703fdae9b19dea2'/>
<id>f2647a12162f100acbf89dfaf703fdae9b19dea2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
