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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo</title>
<updated>2013-08-20T13:11:03+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-08-20T13:11:03+00:00</published>
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It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
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It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
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<entry>
<title>Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.</title>
<updated>2013-07-25T18:39:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-07-25T18:39:00+00:00</published>
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<title>Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.</title>
<updated>2013-07-13T22:24:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-07-13T22:24:23+00:00</published>
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<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<entry>
<title>ogl: remove GL_TRIANGLE_FAN on utils rendering</title>
<updated>2013-04-11T14:27:32+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-11T14:27:32+00:00</published>
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wtf have I done? fans aren't supported well on hardware
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wtf have I done? fans aren't supported well on hardware
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<entry>
<title>ogl: support glsl120</title>
<updated>2013-04-08T12:50:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T12:50:58+00:00</published>
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<entry>
<title>merge glsl headers into one place</title>
<updated>2013-02-13T20:34:48+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T20:34:48+00:00</published>
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<entry>
<title>merge Vertex and PixelShaderCache into ProgramShaderCache</title>
<updated>2013-02-13T12:12:19+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T12:12:19+00:00</published>
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this is the first step, uniform handling is still missing
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this is the first step, uniform handling is still missing
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<entry>
<title>workaround for glGetUniformLocation in efb2ram</title>
<updated>2013-02-05T17:22:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-05T17:22:23+00:00</published>
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