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<title>dolphin/Source/Plugins/Plugin_VideoOGL/Src/main.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Overlay local gameinis over global gameinis instead of copying.</title>
<updated>2013-09-14T15:46:41+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-07T21:02:49+00:00</published>
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<id>501eafb4075e4b335807824753385835f1954bac</id>
<content type='text'>
Huge megacommit because a lot of things needed to be modified to make this
possible.
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Huge megacommit because a lot of things needed to be modified to make this
possible.
</pre>
</div>
</content>
</entry>
<entry>
<title>Overlay the user Shaders/ over the shared one to avoid copying files</title>
<updated>2013-09-14T04:08:30+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-12T00:40:17+00:00</published>
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<id>e7213ca4b16593b676031802dd353a14a77c8a60</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>properly clean up PerfQuery on OGL</title>
<updated>2013-08-15T11:52:31+00:00</updated>
<author>
<name>Jack Frost</name>
<email>j4ck.fr0st@gmail.com</email>
</author>
<published>2013-08-15T11:52:31+00:00</published>
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<id>d16f089e88f63931d792cb4b2fca05747ed8c90a</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>implement emulate efb format changes on ogl backend</title>
<updated>2013-07-22T13:41:10+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-22T13:41:10+00:00</published>
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<id>c6ae08fc39e3184fe585fa38248d74d2e8b6fc1f</id>
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</pre>
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</content>
</entry>
<entry>
<title>Implement zcomploc on OpenGL4.2+</title>
<updated>2013-07-22T10:02:16+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-22T10:02:16+00:00</published>
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<id>15b8ac64ef2c3a4c67a137b8955f33647b542ce0</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."</title>
<updated>2013-06-19T07:17:33+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-06-19T07:17:33+00:00</published>
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<id>fb310f224760b4b1920f35e6860513fa8c60026c</id>
<content type='text'>
This reverts commit 2697b8c04f9e7c8d0a40bd42db95b4a534947c43.

The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more.
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<pre>
This reverts commit 2697b8c04f9e7c8d0a40bd42db95b4a534947c43.

The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more.
</pre>
</div>
</content>
</entry>
<entry>
<title>Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.</title>
<updated>2013-05-27T03:30:38+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-05-27T03:30:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2697b8c04f9e7c8d0a40bd42db95b4a534947c43'/>
<id>2697b8c04f9e7c8d0a40bd42db95b4a534947c43</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Clear the texture cache when a new dol is loaded via ES_LAUNCH.  Fixes the black screen in The House of the Dead 2.</title>
<updated>2013-05-01T13:51:43+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-05-01T13:51:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8bcd9a74c8f1c844dadd5b11f22dfaa659848f71'/>
<id>8bcd9a74c8f1c844dadd5b11f22dfaa659848f71</id>
<content type='text'>
Abbreviated some of the information in the window titlebar.
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Abbreviated some of the information in the window titlebar.
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
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