<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoOGL, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)</title>
<updated>2011-05-31T20:16:59+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-05-31T20:16:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=84906edf61e66d9d6036c40f5489ff13d7e8dacf'/>
<id>84906edf61e66d9d6036c40f5489ff13d7e8dacf</id>
<content type='text'>
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.</title>
<updated>2011-05-12T02:14:45+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-05-12T02:14:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80247835020092c598fcee519f77e7d581b4d146'/>
<id>80247835020092c598fcee519f77e7d581b4d146</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Fix changing MSAA mode during emulation.</title>
<updated>2011-05-07T22:00:05+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-05-07T22:00:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e29e3175803d95b1d9380d46f3953a3062e00c36'/>
<id>e29e3175803d95b1d9380d46f3953a3062e00c36</id>
<content type='text'>
Fixes issue 4469.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7525 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 4469.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7525 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix "Disable Lighting" in D3D9 and D3D11.</title>
<updated>2011-04-30T17:34:08+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-04-30T17:34:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe2d09576d0e90eb1dac52bf54c0b8fef0697bcc'/>
<id>fe2d09576d0e90eb1dac52bf54c0b8fef0697bcc</id>
<content type='text'>
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove configuration profile support.</title>
<updated>2011-04-25T20:06:45+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-04-25T20:06:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a779b92a09dccfb411a1bee84b078c7b2877379a'/>
<id>a779b92a09dccfb411a1bee84b078c7b2877379a</id>
<content type='text'>
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.</title>
<updated>2011-04-11T01:49:32+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-04-11T01:49:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=77a4a649093f8d14574a81e0cbfc7cbc097cb39e'/>
<id>77a4a649093f8d14574a81e0cbfc7cbc097cb39e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>roll back r7431</title>
<updated>2011-04-01T01:46:18+00:00</updated>
<author>
<name>smelenchuk</name>
<email>smelenchuk@gmail.com</email>
</author>
<published>2011-04-01T01:46:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7a9a47376f9540d99393c0369c5f5c1a9188db53'/>
<id>7a9a47376f9540d99393c0369c5f5c1a9188db53</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.</title>
<updated>2011-04-01T01:35:07+00:00</updated>
<author>
<name>smelenchuk</name>
<email>smelenchuk@gmail.com</email>
</author>
<published>2011-04-01T01:35:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=15c51c37f3f806219f04c22897ac651d49ba2023'/>
<id>15c51c37f3f806219f04c22897ac651d49ba2023</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.</title>
<updated>2011-03-31T05:36:54+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-31T05:36:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=44b4198d17a9188e879ec9e29664178c72a8d165'/>
<id>44b4198d17a9188e879ec9e29664178c72a8d165</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>When using the "Start Renderer in Fullscreen" option, really start in fullscreen.  In other words this now switches to fullscreen before the renderer is initiated instead of after.  This is a partial fix for issue 4316.</title>
<updated>2011-03-25T18:12:40+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-03-25T18:12:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c99c247ed598ff902221bf90b0972350f253bf4a'/>
<id>c99c247ed598ff902221bf90b0972350f253bf4a</id>
<content type='text'>
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
