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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/BPMemLoader.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.</title>
<updated>2013-04-14T03:54:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-14T03:54:02+00:00</published>
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Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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</entry>
<entry>
<title>VideoSoftware: Cleanup PE perf metrics; returning the proper value now.</title>
<updated>2013-03-01T00:08:43+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-02-28T23:52:15+00:00</published>
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<entry>
<title>Merge branch 'master' into perfqueries.</title>
<updated>2013-03-01T00:07:34+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-03-01T00:07:34+00:00</published>
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<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
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Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
</pre>
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</content>
</entry>
<entry>
<title>Duplicate condition fix.</title>
<updated>2013-01-26T02:30:29+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-01-26T02:30:29+00:00</published>
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<content type='text'>
Thanks j4ck.fr0st
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Thanks j4ck.fr0st
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</entry>
<entry>
<title>Fix a potential memory leak on non-windows systems.</title>
<updated>2013-01-24T13:21:08+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-01-24T13:21:08+00:00</published>
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<content type='text'>
Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
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Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
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</entry>
<entry>
<title>Video_Software: Implement proper RGBA8 texture loading from tmem.</title>
<updated>2013-01-10T17:30:16+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-01-09T09:19:18+00:00</published>
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
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</entry>
<entry>
<title>Video_Software: Implement texture preloading</title>
<updated>2012-11-03T14:41:41+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-11-03T14:36:40+00:00</published>
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<pre>
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</entry>
<entry>
<title>Video_Software: Fix stuff.</title>
<updated>2012-08-27T21:51:35+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-08-27T21:51:35+00:00</published>
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<entry>
<title>Video_Software: Implement PE pixel metrics</title>
<updated>2012-08-26T18:26:10+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-06-17T17:49:48+00:00</published>
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