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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D11: Implement zcomploc for hardware supporting D3D 11.0.</title>
<updated>2013-08-09T20:20:35+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-07-22T12:38:09+00:00</published>
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<entry>
<title>Fix a bunch of random typos in comments and logging.</title>
<updated>2013-04-19T13:21:45+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-19T13:21:45+00:00</published>
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Also update the comment headers for two functions in GCMemcard.cpp.
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Also update the comment headers for two functions in GCMemcard.cpp.
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<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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<entry>
<title>Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.</title>
<updated>2013-04-14T03:54:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-14T03:54:02+00:00</published>
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<id>7ab0cca6455830a838b1b1e38e2c3f265e4e5d0b</id>
<content type='text'>
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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</entry>
<entry>
<title>VideoSoftware: Cleanup PE perf metrics; returning the proper value now.</title>
<updated>2013-03-01T00:08:43+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-02-28T23:52:15+00:00</published>
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<entry>
<title>Merge branch 'master' into perfqueries.</title>
<updated>2013-03-01T00:07:34+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-03-01T00:07:34+00:00</published>
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Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
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Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
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</entry>
<entry>
<title>Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.</title>
<updated>2013-02-26T06:36:24+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-02-26T04:49:24+00:00</published>
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<entry>
<title>Video_Software: Fix the ZFreeze option doing nothing.</title>
<updated>2013-02-15T16:47:29+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-02-15T16:47:07+00:00</published>
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<entry>
<title>Video_Software: Toggable zfreeze and early_z support for testing.</title>
<updated>2013-02-15T16:45:33+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-02-15T16:44:56+00:00</published>
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<entry>
<title>PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).</title>
<updated>2013-01-08T17:16:48+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-01-08T15:01:15+00:00</published>
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