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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e78d99e5c17009d5fc12bfd24298861d424b7846'/>
<id>e78d99e5c17009d5fc12bfd24298861d424b7846</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.</title>
<updated>2013-04-14T03:54:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-14T03:54:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7ab0cca6455830a838b1b1e38e2c3f265e4e5d0b'/>
<id>7ab0cca6455830a838b1b1e38e2c3f265e4e5d0b</id>
<content type='text'>
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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<pre>
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.</title>
<updated>2013-04-07T21:11:29+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-07T21:11:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=195336021f7890cc4a308b4437bd0f3e083cfc0a'/>
<id>195336021f7890cc4a308b4437bd0f3e083cfc0a</id>
<content type='text'>
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
</content>
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<pre>
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.</title>
<updated>2013-02-26T06:36:24+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-02-26T04:49:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=db838e759b8935e213fa225be88ac0bfc78c27f7'/>
<id>db838e759b8935e213fa225be88ac0bfc78c27f7</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Begin implementing save states to video software. Kind of works, sometimes.</title>
<updated>2013-02-26T01:05:02+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-02-26T01:05:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=415a2f17c95db405309d9d259134a40f21a3582d'/>
<id>415a2f17c95db405309d9d259134a40f21a3582d</id>
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</entry>
<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e85438cba05c88d088a26572e88e3996b38d88ed'/>
<id>e85438cba05c88d088a26572e88e3996b38d88ed</id>
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<pre>
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</entry>
<entry>
<title>Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.</title>
<updated>2011-03-21T05:46:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-21T05:46:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=068855bbd641efd0d941c2005fb4f33459e32b03'/>
<id>068855bbd641efd0d941c2005fb4f33459e32b03</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix the video software backend. (closes issue 4269)</title>
<updated>2011-03-16T22:48:17+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-03-16T22:48:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=571013acd8a8cb93ef6c57df4189cf1469b0a270'/>
<id>571013acd8a8cb93ef6c57df4189cf1469b0a270</id>
<content type='text'>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix things so that those who wish to compile with -std=c++0x can.  To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable.  This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.</title>
<updated>2011-03-12T00:01:33+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-03-12T00:01:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b583a0441320f6e73b932aaaed4bb5ec84eb6dd'/>
<id>1b583a0441320f6e73b932aaaed4bb5ec84eb6dd</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Use brute force to link the software plugin.</title>
<updated>2011-02-03T19:55:30+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-02-03T19:55:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1619e176ff70ad8b47a6dd4fcb4b8721e0c528bf'/>
<id>1619e176ff70ad8b47a6dd4fcb4b8721e0c528bf</id>
<content type='text'>
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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