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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge branch 'fix-field-ordering'</title>
<updated>2013-10-02T21:27:02+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-24T01:47:20+00:00</published>
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<id>4f36c2f7fa590cdc1f63b3213299bcd22e180e61</id>
<content type='text'>
Fixes 6387
Closes 6635
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Fixes 6387
Closes 6635
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</entry>
<entry>
<title>Move the creation of the GLInterface (and hence the video backend</title>
<updated>2013-09-07T20:57:32+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2013-09-07T20:57:32+00:00</published>
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<id>913853d4415ac5c660112edce64891d4920b7b5b</id>
<content type='text'>
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
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<pre>
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
</pre>
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</content>
</entry>
<entry>
<title>Removal of my terrible idea.</title>
<updated>2013-09-02T10:31:48+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-02T10:31:48+00:00</published>
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<id>2897619ddbd3e3aae8427fc503647c65e770d466</id>
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</pre>
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</entry>
<entry>
<title>[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.</title>
<updated>2013-09-02T06:40:05+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-02T06:40:05+00:00</published>
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<id>831963616f8411aaf7b59d3936019ba3c601df23</id>
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</content>
</entry>
<entry>
<title>[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.</title>
<updated>2013-05-26T03:20:34+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-05-26T03:17:05+00:00</published>
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<id>61aa272bfb71ace8823a86ad08813f644db7cad2</id>
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</entry>
<entry>
<title>New license header introduced to all Video based projects.</title>
<updated>2013-04-18T03:29:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:29:41+00:00</published>
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</entry>
<entry>
<title>Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.</title>
<updated>2013-04-14T03:54:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-14T03:54:02+00:00</published>
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<id>7ab0cca6455830a838b1b1e38e2c3f265e4e5d0b</id>
<content type='text'>
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
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</content>
</entry>
<entry>
<title>Extend our OSD class to support callbacks on init, onframe, and shutdown.</title>
<updated>2013-04-13T05:48:53+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-04-13T05:48:53+00:00</published>
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</entry>
<entry>
<title>ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!</title>
<updated>2013-04-10T00:02:22+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-04-09T23:57:39+00:00</published>
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<id>385d8e2b15c8accce3b4e4b4f3dc90f63e3fbee4</id>
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</pre>
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</entry>
<entry>
<title>Merge branch 'master' into GLSL-master</title>
<updated>2013-03-06T14:59:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-06T14:59:29+00:00</published>
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<id>a1c5e90083fa3b895936b16eb17f1184e55f29de</id>
<content type='text'>
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
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<pre>
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
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