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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/TextureEncoder.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix the video software backend. (closes issue 4269)</title>
<updated>2011-03-16T22:48:17+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-03-16T22:48:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=571013acd8a8cb93ef6c57df4189cf1469b0a270'/>
<id>571013acd8a8cb93ef6c57df4189cf1469b0a270</id>
<content type='text'>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Video software:</title>
<updated>2010-12-31T06:45:18+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2010-12-31T06:45:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8a711eadaced8306490271c1b13c51007fe9fa67'/>
<id>8a711eadaced8306490271c1b13c51007fe9fa67</id>
<content type='text'>
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Hg:</title>
<updated>2010-06-09T01:37:08+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2010-06-09T01:37:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4a0c8fc0c9b6666e7933683260e2befbc81917ff'/>
<id>4a0c8fc0c9b6666e7933683260e2befbc81917ff</id>
<content type='text'>
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order</title>
<updated>2010-02-21T18:55:00+00:00</updated>
<author>
<name>j4ck.fr0st</name>
<email>j4ck.fr0st@gmail.com</email>
</author>
<published>2010-02-21T18:55:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fdd635d273ff6ba6553bab34478ce2a93fdeb830'/>
<id>fdd635d273ff6ba6553bab34478ce2a93fdeb830</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.</title>
<updated>2009-11-15T20:14:03+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2009-11-15T20:14:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f992fc694938098596c893bef206a9980504f0ee'/>
<id>f992fc694938098596c893bef206a9980504f0ee</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.</title>
<updated>2009-10-12T00:48:24+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2009-10-12T00:48:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9b16c360145e067172e6e6bbe5748f041c251f10'/>
<id>9b16c360145e067172e6e6bbe5748f041c251f10</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
