<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Deal with some clang-inspired buglets.</title>
<updated>2011-02-06T01:56:45+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-02-06T01:56:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0f7ff9c23efffdcbdbc1cd3e4584a68588dd8130'/>
<id>0f7ff9c23efffdcbdbc1cd3e4584a68588dd8130</id>
<content type='text'>
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Use brute force to link the software plugin.</title>
<updated>2011-02-03T19:55:30+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-02-03T19:55:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1619e176ff70ad8b47a6dd4fcb4b8721e0c528bf'/>
<id>1619e176ff70ad8b47a6dd4fcb4b8721e0c528bf</id>
<content type='text'>
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.</title>
<updated>2010-12-01T04:26:21+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2010-12-01T04:26:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1f660de7e53eb3675bc258dc57dfff99d779fc55'/>
<id>1f660de7e53eb3675bc258dc57dfff99d779fc55</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Plugin_VideoSoftware fix</title>
<updated>2010-07-18T16:53:49+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-07-18T16:53:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=66d2bc477af1dcf2243c5342b96ee18b396b3bcc'/>
<id>66d2bc477af1dcf2243c5342b96ee18b396b3bcc</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement proper thread naming on linux.  This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.</title>
<updated>2010-07-06T16:16:07+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-07-06T16:16:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e2b4d83068d9cef6b16025ea8ba649fb821045c'/>
<id>0e2b4d83068d9cef6b16025ea8ba649fb821045c</id>
<content type='text'>
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>If the format is not one of the expected ones, just return rather than</title>
<updated>2010-05-26T21:03:42+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-05-26T21:03:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8949c1e30949cfe8736ee59b19b31cf378fae20d'/>
<id>8949c1e30949cfe8736ee59b19b31cf378fae20d</id>
<content type='text'>
proceeding with uninitialized data.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
proceeding with uninitialized data.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.</title>
<updated>2010-04-14T03:27:45+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2010-04-14T03:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c2ac9be9b23cde55da95b088e39b5bc5ee65a9f7'/>
<id>c2ac9be9b23cde55da95b088e39b5bc5ee65a9f7</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. </title>
<updated>2010-03-09T04:38:07+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2010-03-09T04:38:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cc7c6cd35f0cccb19a4e3681259b55cebeeb80ba'/>
<id>cc7c6cd35f0cccb19a4e3681259b55cebeeb80ba</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Do special handling of texture coordinate generation if there is only a position and texture coordinate present.</title>
<updated>2010-01-11T00:44:40+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2010-01-11T00:44:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a19be73be32b3117719b201fbfd9f909df1a65ed'/>
<id>a19be73be32b3117719b201fbfd9f909df1a65ed</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.</title>
<updated>2009-10-28T03:01:07+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2009-10-28T03:01:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=63e3d184f88bff11497454cbd1681e5aa5f68113'/>
<id>63e3d184f88bff11497454cbd1681e5aa5f68113</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
