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<title>dolphin/Source/Plugins/Plugin_VideoSoftware/Src, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Put Plugins/ in Core/, rename to VideoBackends</title>
<updated>2013-10-07T14:37:01+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-09-11T03:12:54+00:00</published>
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<title>Remove all refrences of field ordering from video backends.</title>
<updated>2013-09-23T06:29:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-23T06:29:31+00:00</published>
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They were unused.
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They were unused.
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<title>Move the creation of the GLInterface (and hence the video backend</title>
<updated>2013-09-07T20:57:32+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2013-09-07T20:57:32+00:00</published>
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window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
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window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
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</entry>
<entry>
<title>Removal of my terrible idea.</title>
<updated>2013-09-02T10:31:48+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-02T10:31:48+00:00</published>
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<entry>
<title>Fix Non-GLES run path in videosoftware for the previous commit.</title>
<updated>2013-09-02T06:44:46+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-02T06:44:46+00:00</published>
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<entry>
<title>[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.</title>
<updated>2013-09-02T06:40:05+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-02T06:40:05+00:00</published>
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<entry>
<title>More warnings: mark/avert truncating conversions from float.</title>
<updated>2013-09-02T02:59:35+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-08-30T04:43:21+00:00</published>
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<entry>
<title>A bunch of trivial changes to fix clang warnings.</title>
<updated>2013-09-02T02:58:33+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-08-29T05:33:24+00:00</published>
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<entry>
<title>Software Renderer: Show each backend's display name instead of its short name in the config dialog.</title>
<updated>2013-08-12T16:30:42+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-08-12T16:25:32+00:00</published>
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<entry>
<title>D3D11: Implement zcomploc for hardware supporting D3D 11.0.</title>
<updated>2013-08-09T20:20:35+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-07-22T12:38:09+00:00</published>
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