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<title>dolphin/Source/Plugins/Plugin_VideoSoftware, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>revert last commit, add CheckInvalidState to VideoBackend</title>
<updated>2012-12-23T12:32:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-23T12:32:23+00:00</published>
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<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
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<entry>
<title>Video_Software: Implement texture preloading</title>
<updated>2012-11-03T14:41:41+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-11-03T14:36:40+00:00</published>
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<entry>
<title>made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.</title>
<updated>2012-05-26T03:09:38+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2011-12-31T04:16:12+00:00</published>
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the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
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<entry>
<title>Merge branch 'zfreeze-new'</title>
<updated>2012-03-29T21:02:27+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-03-29T21:02:12+00:00</published>
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<entry>
<title>Remove scons-related files</title>
<updated>2012-03-25T19:55:02+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-25T19:55:02+00:00</published>
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<entry>
<title>Merge branch 'master' into wxw3-update</title>
<updated>2012-03-23T00:57:38+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-23T00:57:38+00:00</published>
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Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
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Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
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<entry>
<title>remove scons files from VS projects</title>
<updated>2012-03-18T13:41:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-18T13:41:12+00:00</published>
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<entry>
<title>build against wxWidgets3 from Externals on Windows.</title>
<updated>2012-03-18T09:31:19+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-18T09:31:19+00:00</published>
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use Externals version of libpng on Windows.
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use Externals version of libpng on Windows.
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<entry>
<title>This release still fixed the hangs produced by fifo overflow without sacrifice performance.</title>
<updated>2012-03-05T05:40:10+00:00</updated>
<author>
<name>marcosvitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2012-03-05T05:40:10+00:00</published>
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For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
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For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
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