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<title>dolphin/Source/Plugins, branch 4.0-hotfixes</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge branch 'fix-field-ordering'</title>
<updated>2013-10-02T21:27:02+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-24T01:47:20+00:00</published>
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<id>4f36c2f7fa590cdc1f63b3213299bcd22e180e61</id>
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Fixes 6387
Closes 6635
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Fixes 6387
Closes 6635
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<entry>
<title>D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.</title>
<updated>2013-09-22T11:15:57+00:00</updated>
<author>
<name>TheCow</name>
<email>limburgerite@gmail.com</email>
</author>
<published>2013-09-22T03:34:58+00:00</published>
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<entry>
<title>D3D11: Fix various MSAA related issues.</title>
<updated>2013-09-22T00:52:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T00:51:08+00:00</published>
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<id>f9b0b0471b36b9a270ff9bed8371a0cd0b6265ec</id>
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How did any of this ever work? &gt;_&gt;
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How did any of this ever work? &gt;_&gt;
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</entry>
<entry>
<title>ogl: don't PanicAlert on shader compiler warnings</title>
<updated>2013-09-18T09:47:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-09-18T09:47:44+00:00</published>
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<title>[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively.  On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.</title>
<updated>2013-09-18T07:37:10+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-09-18T07:36:48+00:00</published>
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<entry>
<title>Revert "ogl: change the default buffer upload on osx+nvidia"</title>
<updated>2013-09-18T00:23:47+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-09-18T00:23:47+00:00</published>
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<id>6cc30f3b236189ef142ac7606c6e0b70c8b67582</id>
<content type='text'>
This reverts commit 3b0b5155e8335d3645ed5860682ecb1975d8c342.

It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
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This reverts commit 3b0b5155e8335d3645ed5860682ecb1975d8c342.

It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
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</entry>
<entry>
<title>[GLES3] Enable support for primitive restart.</title>
<updated>2013-09-16T15:43:57+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-09-16T15:43:57+00:00</published>
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<entry>
<title>Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11.</title>
<updated>2013-09-16T10:31:47+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-09-16T10:31:21+00:00</published>
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<entry>
<title>D3D11: Fix screenshot aspect ratio.</title>
<updated>2013-09-16T10:13:58+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-16T10:13:58+00:00</published>
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<id>1b5f904438707fcc4d77f5ca3ed5ef6fdc96edff</id>
<content type='text'>
Fixes issue 6527.
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Fixes issue 6527.
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</entry>
<entry>
<title>Overlay local gameinis over global gameinis instead of copying.</title>
<updated>2013-09-14T15:46:41+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-07T21:02:49+00:00</published>
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<id>501eafb4075e4b335807824753385835f1954bac</id>
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Huge megacommit because a lot of things needed to be modified to make this
possible.
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Huge megacommit because a lot of things needed to be modified to make this
possible.
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