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<title>dolphin/Source/Plugins, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Put Plugins/ in Core/, rename to VideoBackends</title>
<updated>2013-10-07T14:37:01+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-09-11T03:12:54+00:00</published>
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</pre>
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</entry>
<entry>
<title>[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.</title>
<updated>2013-10-07T02:51:41+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-10-07T02:51:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=26c38648ece6e27b4b98e61312fe2d383757b8a4'/>
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</pre>
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<entry>
<title>Shader generators: Remove any references to D3D9 and cleanup the affected code.</title>
<updated>2013-10-06T11:30:56+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T16:07:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=61ed40749f01eb21c9053bb736a1cc8cc8f05e76'/>
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<pre>
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<entry>
<title>Rename the Direct3D11 backend to Direct3D. The new short name is D3D.</title>
<updated>2013-10-06T11:28:45+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-09-22T15:48:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=755b280c3b64ae1c1235cec08f362ca21ec91f8c'/>
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<entry>
<title>Remove D3D9 related files.</title>
<updated>2013-10-06T11:28:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-09-08T18:50:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0d4df39e1f9d6031f24e45c5e6918a482a31f046'/>
<id>0d4df39e1f9d6031f24e45c5e6918a482a31f046</id>
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
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</entry>
<entry>
<title>[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.</title>
<updated>2013-10-06T08:12:29+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-10-06T08:12:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6bdcde9dd6ab3a6fe192653749849f5d00ecb806'/>
<id>6bdcde9dd6ab3a6fe192653749849f5d00ecb806</id>
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It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
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<pre>
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
</pre>
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</entry>
<entry>
<title>Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.</title>
<updated>2013-09-29T03:38:25+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-23T06:39:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f57ff0a5698ee1d4bf946e27eaf28c611e5a4b70'/>
<id>f57ff0a5698ee1d4bf946e27eaf28c611e5a4b70</id>
<content type='text'>
The local ini is not revision-specific because it would require renaming
everything.  Meh.
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<pre>
The local ini is not revision-specific because it would require renaming
everything.  Meh.
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'fix-field-ordering'</title>
<updated>2013-09-24T01:47:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-24T01:47:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0696fc93b2df07f42f32df6545822bad095189bc'/>
<id>0696fc93b2df07f42f32df6545822bad095189bc</id>
<content type='text'>
Fixes 6387
Closes 6635
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Fixes 6387
Closes 6635
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</entry>
<entry>
<title>D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.</title>
<updated>2013-09-23T22:21:59+00:00</updated>
<author>
<name>TheCow</name>
<email>limburgerite@gmail.com</email>
</author>
<published>2012-12-26T15:02:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=649fd3d95b01b06252ad2f116add708795f59cf6'/>
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<pre>
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</entry>
<entry>
<title>Remove all refrences of field ordering from video backends.</title>
<updated>2013-09-23T06:29:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-23T06:29:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=440353a3a1b5b9bc0f990de8ac7e3a87df2d0987'/>
<id>440353a3a1b5b9bc0f990de8ac7e3a87df2d0987</id>
<content type='text'>
They were unused.
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They were unused.
</pre>
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