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<title>dolphin/Source/UnitTests, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>MathUtilTest: Fix tests on MSVC - Document compiler bug</title>
<updated>2016-04-03T23:16:47+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-04-03T23:08:47+00:00</published>
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<id>8d9221a71e235393db3c03322e1324f400d0d915</id>
<content type='text'>
MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.

This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
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<pre>
MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.

This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
</pre>
</div>
</content>
</entry>
<entry>
<title>VertexLoaderTest: Amend code to fix new warnings in Visual Studio</title>
<updated>2016-03-31T01:00:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-03-31T00:58:55+00:00</published>
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Fixes warning C4334
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Fixes warning C4334
</pre>
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</content>
</entry>
<entry>
<title>D3D12: Initial commit for D3D12 backend implementation.</title>
<updated>2016-02-15T17:48:25+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:40:35+00:00</published>
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</entry>
<entry>
<title>Use ffmpeg for Windows Video Dumping instead of VFW</title>
<updated>2016-01-07T23:37:58+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-01-02T18:07:08+00:00</published>
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</entry>
<entry>
<title>VertexLoaderBase: Get rid of explicit delete and new</title>
<updated>2015-12-23T01:09:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-23T00:59:32+00:00</published>
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</entry>
<entry>
<title>VideoBackends: Simplify initialization and deinitialization of resources</title>
<updated>2015-12-21T03:40:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T02:49:49+00:00</published>
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<content type='text'>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
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<pre>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</pre>
</div>
</content>
</entry>
<entry>
<title>Enable the page fault test on targets that aren't x86_64</title>
<updated>2015-11-19T06:51:29+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-11-19T06:51:29+00:00</published>
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</entry>
<entry>
<title>Move GL interface code out of the OpenGL video backend.</title>
<updated>2015-09-21T12:36:45+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T16:40:00+00:00</published>
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</entry>
<entry>
<title>General: Replace GC_ALIGN macros with alignas</title>
<updated>2015-09-06T16:53:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-05T15:44:21+00:00</published>
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<content type='text'>
Standard supported alignment -&gt; out with compiler-specific.
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Standard supported alignment -&gt; out with compiler-specific.
</pre>
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</content>
</entry>
<entry>
<title>CommonFuncs: Replace ArraySize define with constexpr equivalent</title>
<updated>2015-09-04T03:47:14+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-04T03:39:03+00:00</published>
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