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<title>dolphin/Tools/mac-codesign.sh, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>MacUpdater: Switch to mac-codesign script for code signing</title>
<updated>2024-08-02T02:06:51+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-07-31T17:31:41+00:00</published>
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<entry>
<title>Tools: Add script to codesign a macOS bundle or executable</title>
<updated>2024-08-01T18:56:56+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-07-31T17:31:23+00:00</published>
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With our current setup, we use the --deep option, which should be avoided.
This tool signs bundles in the "correct" way as recommended by Apple (each Mach-O individually, from the inside-out).
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With our current setup, we use the --deep option, which should be avoided.
This tool signs bundles in the "correct" way as recommended by Apple (each Mach-O individually, from the inside-out).
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