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<title>dolphin/docs/CustomPipelineGraphicsMod.md, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled</title>
<updated>2024-04-28T23:15:27+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-04-20T06:35:31+00:00</published>
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<entry>
<title>docs: update CustomPipeline graphics mod docs based on changes in syntax to support new functionality</title>
<updated>2023-12-20T03:52:30+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-20T01:21:15+00:00</published>
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<title>VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures.  Such as a sampler or type information (to distinguish cube maps)</title>
<updated>2023-10-10T14:58:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-09-06T05:16:26+00:00</published>
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<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-01-07T18:30:29+00:00</published>
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<title>docs: Add custom pipeline documentation</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2022-12-30T07:30:07+00:00</published>
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