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authorJosJuice <josjuice@gmail.com>2025-05-22 16:51:28 +0200
committerJosJuice <josjuice@gmail.com>2025-05-22 16:51:28 +0200
commit260f0225a4587dc1779895684a5326dcf6e55991 (patch)
tree2efa5d38f63ce65c66ecf3909c9cd4c248df2788
parent69af10ef863204dbebd67dbd71bd8e04d63cfb24 (diff)
DolphinQt: Don't translate Wii Speak OSD string
We have a general policy of not translating OSD strings due to the OSD font not having good enough support for languages other than English.
-rw-r--r--Source/Core/DolphinQt/HotkeyScheduler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/HotkeyScheduler.cpp b/Source/Core/DolphinQt/HotkeyScheduler.cpp
index 79edeba302..0432958ea2 100644
--- a/Source/Core/DolphinQt/HotkeyScheduler.cpp
+++ b/Source/Core/DolphinQt/HotkeyScheduler.cpp
@@ -301,9 +301,7 @@ void HotkeyScheduler::Run()
{
const bool muted = !Settings::Instance().IsWiiSpeakMuted();
Settings::Instance().SetWiiSpeakMuted(muted);
- // i18n: Wii Speak (un)muted notification message
- const QString msg = tr("Wii Speak %1").arg(muted ? tr("muted") : tr("unmuted"));
- OSD::AddMessage(msg.toStdString());
+ OSD::AddMessage(muted ? "Wii Speak muted" : "Wii Speak unmuted");
}
}