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authorJordan Woyak <jordan.woyak@gmail.com>2025-05-17 16:52:25 -0500
committerGitHub <noreply@github.com>2025-05-17 16:52:25 -0500
commitdacb0045160b569f3ea57f88eab046be4b2a535c (patch)
tree9e6ad685c9aadbd2b5a4f2e46de7423b7b9f0bce
parent88389146d3928da6ec9f5ba23055329eea22534b (diff)
parent1ecd6fbc9b5f5350d26c106844470f44c970ae11 (diff)
Merge pull request #13190 from tygyh/Move-to-inner-scope-DolphinQT
DolphinQT: Move variables to inner scope
-rw-r--r--Source/Core/DolphinQt/Debugger/CodeWidget.cpp2
-rw-r--r--Source/Core/DolphinQt/GameList/GameList.cpp12
2 files changed, 6 insertions, 8 deletions
diff --git a/Source/Core/DolphinQt/Debugger/CodeWidget.cpp b/Source/Core/DolphinQt/Debugger/CodeWidget.cpp
index 526165ee5c..e44477aa88 100644
--- a/Source/Core/DolphinQt/Debugger/CodeWidget.cpp
+++ b/Source/Core/DolphinQt/Debugger/CodeWidget.cpp
@@ -567,8 +567,8 @@ void CodeWidget::StepOut()
clock::time_point timeout = clock::now() + std::chrono::seconds(5);
auto& power_pc = m_system.GetPowerPC();
- auto& ppc_state = power_pc.GetPPCState();
{
+ auto& ppc_state = power_pc.GetPPCState();
Core::CPUThreadGuard guard(m_system);
PowerPC::CoreMode old_mode = power_pc.GetMode();
diff --git a/Source/Core/DolphinQt/GameList/GameList.cpp b/Source/Core/DolphinQt/GameList/GameList.cpp
index d0b0b73993..81805c219d 100644
--- a/Source/Core/DolphinQt/GameList/GameList.cpp
+++ b/Source/Core/DolphinQt/GameList/GameList.cpp
@@ -206,12 +206,11 @@ void GameList::MakeListView()
if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state")))
m_list->sortByColumn(static_cast<int>(GameListModel::Column::Title), Qt::AscendingOrder);
-
- const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
- const QHeaderView::ResizeMode mode) {
- hor_header->setSectionResizeMode(static_cast<int>(column), mode);
- };
{
+ const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
+ const QHeaderView::ResizeMode mode) {
+ hor_header->setSectionResizeMode(static_cast<int>(column), mode);
+ };
using Column = GameListModel::Column;
using Mode = QHeaderView::ResizeMode;
SetResizeMode(Column::Platform, Mode::Fixed);
@@ -1043,8 +1042,6 @@ void GameList::OnSectionResized(int index, int, int)
{
auto* hor_header = m_list->horizontalHeader();
- std::vector<int> sections;
-
const int vis_index = hor_header->visualIndex(index);
const int col_count = hor_header->count() - hor_header->hiddenSectionCount();
@@ -1062,6 +1059,7 @@ void GameList::OnSectionResized(int index, int, int)
if (!last)
{
+ std::vector<int> sections;
for (int i = 0; i < vis_index; i++)
{
const int logical_index = hor_header->logicalIndex(i);