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| author | Lilly Jade Katrin <lilly.kitty.1988@gmail.com> | 2026-02-24 22:55:30 -0500 |
|---|---|---|
| committer | Lilly Jade Katrin <lilly.kitty.1988@gmail.com> | 2026-02-24 22:55:30 -0500 |
| commit | 713d557d5eab0417a500a3595727d3217bbedc24 (patch) | |
| tree | d7dd74737f19f7d9be146d01430d207aff8bb629 | |
| parent | d58e7ca9325217574d84d961b824e0acbf2f67e9 (diff) | |
RetroAchievements - Close game on switch to null hash
Mistakenly thought the change media call would close the current
game if the new media failed to hash. This wasn't the case so
instead I'll close the current game myself. This fixes an issue
where a default ISO would immediately load achievements when
starting up the Wii menu.
| -rw-r--r-- | Source/Core/Core/AchievementManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index d8f6c3bdc0..cacad3f3d1 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -167,7 +167,7 @@ void AchievementManager::LoadGame(const DiscIO::Volume* volume) WARN_LOG_FMT(ACHIEVEMENTS, "Software format unsupported by AchievementManager."); if (rc_client_get_game_info(m_client)) { - rc_client_begin_change_media_from_hash(m_client, "", ChangeMediaCallback, NULL); + CloseGame(); } else { |
