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authorJMC47 <JMC4789@gmail.com>2026-01-26 21:28:01 -0500
committerGitHub <noreply@github.com>2026-01-26 21:28:01 -0500
commitd474ae99f95644ceea534925fb36c878576d1b4d (patch)
treeda32308db8578afbed0f2565b5c2e19171f6804d /Data
parent01cbed6fc4bfbc71b147f6eb8b2396e9adbca6ec (diff)
parente5b7f82c167b4046429cca60f06163583a0be3af (diff)
Merge pull request #14295 from JMC47/evoframerate
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
Diffstat (limited to 'Data')
-rw-r--r--Data/Sys/GameSettings/GE4.ini8
1 files changed, 7 insertions, 1 deletions
diff --git a/Data/Sys/GameSettings/GE4.ini b/Data/Sys/GameSettings/GE4.ini
index 23568b9c12..38aacca65d 100644
--- a/Data/Sys/GameSettings/GE4.ini
+++ b/Data/Sys/GameSettings/GE4.ini
@@ -2,11 +2,17 @@
[Core]
# Values set here will override the main Dolphin settings.
+# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
+# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
-# Add memory patches to be applied every frame here.
+# `nop` a branch that skips a call to `VIWaitForRetrace`.
+$Limit internal FPS to VPS (improves performance)
+0x80013818:dword:0x60000000
[ActionReplay]
# Add action replay cheats here.
+[OnFrame_Enabled]
+$Limit internal FPS to VPS (improves performance)