diff options
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2015-04-18 19:34:46 +0200 |
|---|---|---|
| committer | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2015-11-10 21:53:30 +0000 |
| commit | b61da5db5494dc8f2fb3bb3cd1ade05f1d80862b (patch) | |
| tree | 5725553fd30218415c2ec884f0b2bcc4e80a0914 /Source/Core/Common/FileUtil.cpp | |
| parent | e20b08491cac27737958458e108149a120ac6832 (diff) | |
FileUtil: Move ShaderCache to the Cache directory.
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
| -rw-r--r-- | Source/Core/Common/FileUtil.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index 84961d54ad..803eb71a47 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -776,7 +776,7 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; - s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; + s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; @@ -799,6 +799,10 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; + + // The shader cache has moved to the cache directory, so remove the old one. + // TODO: remove that someday. + File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: @@ -807,6 +811,10 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; + case D_CACHE_IDX: + s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; + break; + case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; |
