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authorJosJuice <josjuice@gmail.com>2017-06-04 14:20:20 +0200
committerJosJuice <josjuice@gmail.com>2017-06-04 14:20:20 +0200
commit2ce9281f77bb1ba2ca88cfa7152ef69480658e5a (patch)
tree592e6d6fadea49c79ce7b0cf42663f7d73a129f4 /Source/Core/DiscIO/VolumeGC.cpp
parent60655258875df503bbc47262972622f1c01fc408 (diff)
Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601) to 7 years later (e0a47c1), apparently without anyone reporting it.
Diffstat (limited to 'Source/Core/DiscIO/VolumeGC.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeGC.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp
index d6abd08263..92d7fc5e0a 100644
--- a/Source/Core/DiscIO/VolumeGC.cpp
+++ b/Source/Core/DiscIO/VolumeGC.cpp
@@ -138,15 +138,6 @@ std::vector<u32> CVolumeGC::GetBanner(int* width, int* height) const
return m_image_buffer;
}
-u64 CVolumeGC::GetFSTSize(const Partition& partition) const
-{
- u32 size;
- if (!Read(0x428, 0x4, (u8*)&size, partition))
- return 0;
-
- return Common::swap32(size);
-}
-
std::string CVolumeGC::GetApploaderDate(const Partition& partition) const
{
char date[16];